Imperator: Rome

Imperator: Rome

Reanimāta - Beta 1.10
 This topic has been pinned, so it's probably important
Lord of Liberty  [developer] 10 May, 2024 @ 5:24pm
FAQ: Is Reanimāta compatible with mod X or mod Y?
No, it's not!:goldensmile:
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Lord of Liberty  [developer] 10 May, 2024 @ 5:30pm 
Okay, okay. Here's a more serious answer:

Bigger mods like Indomita, the Bronze Age mod or something similar in size are not compatible because base Invictus isn't compatible with such mods.

Do NOT use any governor mods! My mod reworks the entire policy selection logic and improves AI governor behaviour using newest code thanks to the last 2.0.4 patch.

Do NOT use any included mods like Bigger Government or the HIP mod. If you must (fwr) then load them before Reanimata so that everything is overwritten by my mod

I use the following mods with Reanimāta without a problem:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2973956563
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2406453466
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2402988899
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2399289034
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3144748210
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2855225216
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845446001

But I load them all before Reanimāta!

Mods of such size and such scale should work but nothing which overrides any GUI or the defines or ... or ...
Last edited by Lord of Liberty; 10 Jun, 2024 @ 10:57pm
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