Garry's Mod

Garry's Mod

EVAC (Fixed CO-OP Campaign with CSM support)
 This topic has been pinned, so it's probably important
Global  [developer] 30 Mar, 2024 @ 11:01am
List of Changes
-- All Maps --
  • All zombie spawns have been segmented instead of spawning every zombie at once (sometimes 200+ zombies!), vastly improving performance.
  • More zombies have been added to every map - including areas that used to be totally empty. To compensate, you'll find more ammo across every map.
  • Additionally, you can now find health pickups.
  • All the crashes from the old version have been fixed.
  • NPC Survivor dialog and animations have been fixed, too.
  • Added CSM support to every map.
  • Removed CO-OP gamemode requirement. You can now play this in Sandbox.
  • Added my own lua to control the difficulty.
  • Only takes effect in the campaign, and can be disabled by setting coop_evac_changes_enabled to 0.
  • More players means stronger zombies, to account for the increased firepower.
  • Added text indicator when getting weapons, so your team knows what they can now spawn.
TODO: Implement support for this add-on:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120802074

-- Map 1 --
  • Changed glass textures to not use env_cubemap.
  • Changed sun color to more accurately reflect map lighting. Improves CSM quality.
  • Added sprite to radio pickup when it's ready.

-- Map 2 --
  • Tweaked lighting a bit to look better with CSM.
  • Fixed one radio sound not being played globally.
  • Removed a lot of cover from the rednecks, making them easier to see.

-- Map 3 --
  • Tweaked lighting a bit to look better with CSM.
  • Each NPC spawn now has two spawners - one that spawns rapidly like before, and one that permanently spawns a zombie every 8 seconds.
  • If supplies fall into the water, they now teleport to the dock.

-- Map 4 --
  • Moved the map into the morning. Helps gameplay, and improves CSM quality.
  • Added sprites to Vaccine, C4 and C4 placement area when relevant.
  • Tuned the NPC spawners down, by reducing maximum NPCs and increasing spawn delay.

-- Map 5 --
  • Adjusted time of day to midday, to better account for Map 4 being in the morning.
  • Updated credits room with the avatars each credited player currently uses (as if March the 25th, 2024).
Last edited by Global; 30 Mar, 2024 @ 6:11pm