RimWorld

RimWorld

Pawn Editor
Feature Request
Hello,

Could we get a small visual feature request which shows which stats are "base" (coming from traits and inherent genes), as well as stats which go into the negative like how Character Editor has it?
< >
Showing 1-15 of 24 comments
l.lampenoir 9 May, 2024 @ 7:47pm 
Additionally, aging up a child pawn in the editor doesn't apply for an adult backstory to generate on Pawn Editor. You also cannot age a child back down on the editor once they become an adult.
Jaydee 17 May, 2024 @ 2:10am 
So this is more of a bug / feature response so bare with me:

1. There should be an option to randomize the names of the pawns.
2. The equipment tab causes a ton of lag with a heavy amount of mods.
3. The 'Save Colonists' label actually does not save anything, this frustrated me after several hours of making my own pawns just to see them not save during a test run. When I came back in to make a new world nothing was saved.
4. The ability to work with the facial reconstruction of the pawns.
5. Opening any tab with a large amount of mods causes extreme lag if not a crash.

What this mod needs (And I understand it was released a month ago) is optimization and general fixes. This mod is amazing and can be a direct change from Prepare Carefully or Character Editor. Everything else is smooth and easily accessible!
DarkSlayerEX 28 May, 2024 @ 10:29am 
This mod's looking really promising so far, however I feel like there's just a few things missing.

I would like to request the following:
a button or drop down to stop/start mental breaks, and inspirations.
a tab to edit pawn records.
a toggle for the xenotype gene tab to display -all- loaded genes, not just appearance related ones.
The Buttcracker 17 Jun, 2024 @ 8:24am 
Compatibility for Vanilla Aspirations Expanded would be greatly appreciated
Metalocif 4 Jul, 2024 @ 4:50am 
Pawn Editor grants a psylink when I add a psycast to my pawn, which is very useful when testing. However, it adds the psylink hediff with a severity of 1, instead of a severity of the psycast's level.
1. Copy/Paste (stats, features, health, armor, weapon, etc). This will allow you to edit a large pool of pawns faster. Charater Editor could be a good example.
2. Improved health editing. As example - Implants. If you set an implant that replaces or removes an existing one, you need to warn the player about it. Ideally, you should also darken the names of implants that will remove or replace an existing one in the selection window. Prepare Carefully could be a good example.
Last edited by Asteriel's Hunting Dog; 5 Jul, 2024 @ 5:55am
Reidlos 16 Jul, 2024 @ 6:33pm 
seconding vanilla Aspirations, some are broken and dev commands dont work to add ore remove
DerpyCrafter 12 Aug, 2024 @ 8:46pm 
a way to spawn a specific kind of colonist instantly because im tired of loading over and over again
Type Writer 28 Aug, 2024 @ 11:03pm 
Requesting a method to add a new ideoligion to the save; I want to have a two-Ideo colony, but the only way I can start with both is by overwriting an existing Ideo in the world with my new one, which I'd prefer not to do. In addition, when overwriting an existing Ideo in a running game, I can't load a saved Ideo, meaning I'd need to recreate it basically from scratch.
McLets 3 Sep, 2024 @ 2:45pm 
You know how character editor allows you to "hurt" and "teleport" pawns for debugging purposes? I'd really appreciate if those were added to this. I was using this for the sake of mod compatibility, as there are several mods that work for this and not character editor, so I can't just go back and use character editor to fix these.

Edit, I missed those. I am a fool.
Last edited by McLets; 17 Sep, 2024 @ 6:17pm
McLets 4 Sep, 2024 @ 2:32pm 
Also, it needs the ability to change the severity of wounds. It'd also help to streamline the damage UI, to add multiple wounds in quick succession.
edit: typo
Last edited by McLets; 15 Sep, 2024 @ 9:41am
McLets 17 Sep, 2024 @ 6:18pm 
Actual request, and a small one, please add compatibility for Alpha Genes wings.
k/\ttnjiå 26 Sep, 2024 @ 3:06pm 
Support for Gradient Hair would be really appreciated 🥺
Hijack Hornet 2 Oct, 2024 @ 9:16am 
+1 gradiant hair
McLets 3 Oct, 2024 @ 3:33pm 
thank y'all for adding locational teleporting
< >
Showing 1-15 of 24 comments
Per page: 1530 50