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1. There should be an option to randomize the names of the pawns.
2. The equipment tab causes a ton of lag with a heavy amount of mods.
3. The 'Save Colonists' label actually does not save anything, this frustrated me after several hours of making my own pawns just to see them not save during a test run. When I came back in to make a new world nothing was saved.
4. The ability to work with the facial reconstruction of the pawns.
5. Opening any tab with a large amount of mods causes extreme lag if not a crash.
What this mod needs (And I understand it was released a month ago) is optimization and general fixes. This mod is amazing and can be a direct change from Prepare Carefully or Character Editor. Everything else is smooth and easily accessible!
I would like to request the following:
a button or drop down to stop/start mental breaks, and inspirations.
a tab to edit pawn records.
a toggle for the xenotype gene tab to display -all- loaded genes, not just appearance related ones.
2. Improved health editing. As example - Implants. If you set an implant that replaces or removes an existing one, you need to warn the player about it. Ideally, you should also darken the names of implants that will remove or replace an existing one in the selection window. Prepare Carefully could be a good example.
Edit, I missed those. I am a fool.
edit: typo