RimWorld

RimWorld

Pawn Editor
MxCheeseSauce 18 May, 2024 @ 10:44am
Issue Report
Edit Appearance --> Xenotype is missing an "ears" section!
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Showing 1-15 of 29 comments
Catbot1310 20 May, 2024 @ 1:25pm 
changing a pawns xenotype with this doesn't remove old genes, only adding them (often including duplicates.)
GOODYOB 28 May, 2024 @ 11:50am 
Mod is incompatible with popular Dub's Mint Menu, the button to open editor in game doesn't show up, and Vanilla Expanded mod that adds new "Natural" skill passion. Also would be nice to have pawn editor separated during new game pawn picking because it's inconvinient pawns due separate health tab
Luneyl 10 Jun, 2024 @ 1:49am 
Changing pawns through editor UI while Gear/Needs/Health/Social tabs are open does not update the tab to the pawn displayed. The tabs displays info of the pawn you opened editor on.

Selecting pawn on map and opening editor again is a workaround. But you can't select pawns when preparing to deploy to planet.

Sometimes Bio tab also has some issues with updating on selecting pawns, xenotype not always updating I think.
Last edited by Luneyl; 10 Jun, 2024 @ 1:53am
Kalrotix 19 Jun, 2024 @ 6:12pm 
Hello I tried to create a paw mechanitor for "The mechanitor" scenario and I met two problems.

Firtsly when the game launch, the two mechs of the mechanitor can be rogues, as if thet weran't links to the mech link.

Second, I augmented the social stat of my pawn to 8 eight during the creation, but when the game launch it reinitialized to zero.
valentijn78 6 Jul, 2024 @ 2:13am 
There's no Pawn Editor button on the bottom menu during game play.

Editing a pawn via dev mode (it's the only way to get access in-game) forces an adulthood backstory which can only be swapped with a different backstory, and not removed. Children don't have adulthood backstories, so it should be possible to remove it completely.
Last edited by valentijn78; 6 Jul, 2024 @ 2:22am
RabidStoat 1 Aug, 2024 @ 6:41am 
Attempting to change xenotype of a pawn fails to load a dialog (can't tell which) and writes the following to log:
Exception filling window for RimWorld.Dialog_CreateXenotype: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8EAF244A]
at Verse.StartingPawnUtility.get_DefaultStartingPawnRequest () [0x00005] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:DefaultStartingPawnTranspiler(IEnumerable`1 instructions, ILGenerator ilg)
at Verse.StartingPawnUtility.EnsureGenerationRequestInRangeOf (System.Int32 index) [0x00002] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.StartingPawnUtility.GetGenerationRequest (System.Int32 index) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.Dialog_CreateXenotype.AcceptInner () [0x000a6] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.Dialog_CreateXenotype.Accept () [0x0006c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.GeneCreationDialogBase.DoBottomButtons (UnityEngine.Rect rect) [0x00053] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.Dialog_CreateXenotype.DoBottomButtons (UnityEngine.Rect rect) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.GeneCreationDialogBase.DoWindowContents (UnityEngine.Rect rect) [0x005c2] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Xyore 5 Aug, 2024 @ 8:41pm 
The skills available don't update when changing the age.
旱安 10 Oct, 2024 @ 12:46pm 
BUG:If I load the pawn,then my pawn's weapon won't appear, though it is still armed.I have used Facial animation, Melee Animation and Yayo‘s combat,and also pocket sand.
旱安 10 Oct, 2024 @ 12:49pm 
Only melee weapons can't be shown,shooting guns are still normal.
Spartan2188 18 Oct, 2024 @ 10:45pm 
Editing character backgrounds no longer works for some reason.
Spartan2188 23 Oct, 2024 @ 10:09pm 
I figured out what caused the conflict preventing backstories from being changed. It was the Merren race mod. Weirdly, it kept giving me log reports of some "Tribal" backstory already existing whenever I tried to change a character's background. So yeah, let it be known that there is apparently a mod conflict between Pawn Editor and the Merren race mod.
Salier 28 Dec, 2024 @ 5:22am 
Save & loading additional copies of colonists is extremely buggy. Seems like they are all given the same ids making the game confond them. I had a tame animal deveop a bond to a character that wasn't part of the colonist, bed assignement switching to not present copies and possibly more...
Can't change the pawn's backgrounds... Not sure why.
Estlin9000 25 Jan @ 12:41am 
The mod will not let me add items to the starting equipment or scattered items

Exception filling window for PawnEditor.Dialog_PawnEditor_Pregame: System.TypeInitializationException: The type initializer for 'PawnEditor.ListingMenu_Items' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref 231A1D9D]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x17e68eaf710 + 0x00682> <unknown method>
--- End of inner exception stack trace ---
[Ref DB99CB05]
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
at PawnEditor.TabWorker_EquipmentLoot.DoBottomButtons (UnityEngine.Rect inRect) [0x000bd] in <ef06cdde8c78436abd993f213487047d>:0
at PawnEditor.TabWorker_EquipmentLoot.DrawTabContents (UnityEngine.Rect inRect, RimWorld.Faction faction) [0x0000c] in <ef06cdde8c78436abd993f213487047d>:0
at PawnEditor.TabDef.DrawTabContents (UnityEngine.Rect rect, RimWorld.Faction faction) [0x0000a] in <ef06cdde8c78436abd993f213487047d>:0
at PawnEditor.PawnEditor.DoUI (UnityEngine.Rect inRect, System.Action onClose, System.Action onNext) [0x002e3] in <ef06cdde8c78436abd993f213487047d>:0
at PawnEditor.Dialog_PawnEditor_Pregame.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <ef06cdde8c78436abd993f213487047d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <69945a8ed6c540cf90b578de735e0605>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Last edited by Estlin9000; 25 Jan @ 12:43am
This is probably an incompatibility with something since I have 100+ mods, but enabling Pawn Editor seems to get rid of the Dev Toolbar while in dev mode... Which removes half of the functionality of the mod. It took me an embarrassingly long time disabling and re-enabling mods and reloading the game over and over to realize that the mod that was causing issues with it was *itself*.
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