Space Engineers

Space Engineers

[DX11] Tank Tracks (WIP)
Torkkar 30 Oct, 2015 @ 10:07am
Bugs & Feature Reports
ok so since my Sub Last night you added one of my sugesgions awsome (advised to uncheck steering on the Suspended Sprockets btw) everything was going well with one of my build attempts

but I noticed 2 problems the first is these tracks CAN'T fit on an equal numbered build they must be placed a minimum of 3 blocks apart to work Properly this kinda bugs me but nothing i can do about this it is what it is.

the second is a confirmation of another comment the Track Pads for some reson in DX9 and possably in DX11 cause machines below SE system Maximum Requirements to Lag uncontrolably and seamingly at an exponential rate doubling each second I clocked my 3.0GHz quad Core prossessors at their normal 30% runing the game but with 4 track plates placed the CPU's and Physical Memory both hit 88% & 97% respectivly this needs looking into I suspect unintentional dirty code in the physic's system.

as a last note I tryed to make a 4 Sprocet Track offset virticly by 1 block this looked good but when put into motion the Track was far to large again may be placement I'll get so picks to post soon of the issues.

I would like to see a version of the track that can be placed on an even Scale other than that I'm looking forwerd to this mod's next update.
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Torkkar 30 Oct, 2015 @ 6:22pm 
ok So I finnaly got them Tightend on my small ship then tryed to move with the Suspention Sprocket and thats too fast the Chains no cliped threw the Sprockets and some how SAWED the Ship in Half ?_? what the hell? might want to lower the max speed of the Suspention sprocket to about 30 anyfaster and it causes Problem.

Large ship varient no problems small ship varient giving me a headach hope you don't mine my testing reports here
Sapioit 15 Nov, 2017 @ 10:22am 
I was expecting this mod to give me a 3 blocks, one for the middle part(s) and one for the ends, and since this is too much trouble to set up, I won't use it anymore. Have fun!
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