Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
LTS_Implants.LTS_PawnRenderNodeWorker_HediffApparelGraphics:GetGraphic (Verse.PawnRenderNode,Verse.PawnDrawParms)
Verse.PawnRenderNodeWorker:GetMaterial (Verse.PawnRenderNode,Verse.PawnDrawParms)
Verse.PawnRenderNodeWorker:GetFinalizedMaterial (Verse.PawnRenderNode,Verse.PawnDrawParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNodeWorker.AppendDrawRequests_Patch1 (Verse.PawnRenderNodeWorker,Verse.PawnRenderNode,Verse.PawnDrawParms,System.Collections.Generic.List`1<Verse.PawnGraphicDrawRequest>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode.AppendRequests_Patch1 (Verse.PawnRenderNode,Verse.PawnDrawParms,System.Collections.Generic.List`1<Verse.PawnGraphicDrawRequest>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode.AppendRequests_Patch1 (Verse.PawnRenderNode,Verse.PawnDrawParms,System.Collections.Generic.List`1<Verse.PawnGraphicDrawRequest>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.ParallelPreDraw_Patch1 (Verse.PawnRenderTree,Verse.PawnDrawParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderer.ParallelGetPreRenderResults_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Glue:AbiFixup<Verse.PawnRenderer+PreRenderResults Verse.PawnRenderer:ParallelGetPreRenderResults(UnityEngine.Vector3, System.Nullable`1[[Verse.Rot4, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null]], System.Boolean, System.Boolean),Verse.PawnRenderer+PreRenderResults Verse.PawnRenderer.ParallelGetPreRenderResults_Patch3(Verse.PawnRenderer, UnityEngine.Vector3, System.Nullable`1[[Verse.Rot4, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null]], System.Boolean, System.Boolean)> (Verse.PawnRenderer,Verse.PawnRenderer/PreRenderResults&,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool,bool)
Verse.PawnRenderer:ParallelPreRenderPawnAt (UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderer.DynamicDrawPhaseAt_Patch1 (Verse.PawnRenderer,Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
Verse.DynamicDrawManager/PreDrawThings:Execute (int)
Gilzoide.ManagedJobs.ManagedJobParallelFor:Execute (int)
Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Gilzoide.ManagedJobs.ManagedJobParallelFor>:Execute (Gilzoide.ManagedJobs.ManagedJobParallelFor&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)