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报告翻译问题
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
LTS_Implants.LTS_PawnRenderNodeWorker_HediffApparelGraphics:GetGraphic (Verse.PawnRenderNode,Verse.PawnDrawParms)
Verse.PawnRenderNodeWorker:GetMaterial (Verse.PawnRenderNode,Verse.PawnDrawParms)
Verse.PawnRenderNodeWorker:GetFinalizedMaterial (Verse.PawnRenderNode,Verse.PawnDrawParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNodeWorker.AppendDrawRequests_Patch1 (Verse.PawnRenderNodeWorker,Verse.PawnRenderNode,Verse.PawnDrawParms,System.Collections.Generic.List`1<Verse.PawnGraphicDrawRequest>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode.AppendRequests_Patch1 (Verse.PawnRenderNode,Verse.PawnDrawParms,System.Collections.Generic.List`1<Verse.PawnGraphicDrawRequest>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode.AppendRequests_Patch1 (Verse.PawnRenderNode,Verse.PawnDrawParms,System.Collections.Generic.List`1<Verse.PawnGraphicDrawRequest>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.ParallelPreDraw_Patch1 (Verse.PawnRenderTree,Verse.PawnDrawParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderer.ParallelGetPreRenderResults_Patch3 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Glue:AbiFixup<Verse.PawnRenderer+PreRenderResults Verse.PawnRenderer:ParallelGetPreRenderResults(UnityEngine.Vector3, System.Nullable`1[[Verse.Rot4, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null]], System.Boolean, System.Boolean),Verse.PawnRenderer+PreRenderResults Verse.PawnRenderer.ParallelGetPreRenderResults_Patch3(Verse.PawnRenderer, UnityEngine.Vector3, System.Nullable`1[[Verse.Rot4, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null]], System.Boolean, System.Boolean)> (Verse.PawnRenderer,Verse.PawnRenderer/PreRenderResults&,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool,bool)
Verse.PawnRenderer:ParallelPreRenderPawnAt (UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderer.DynamicDrawPhaseAt_Patch1 (Verse.PawnRenderer,Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
Verse.DynamicDrawManager/PreDrawThings:Execute (int)
Gilzoide.ManagedJobs.ManagedJobParallelFor:Execute (int)
Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Gilzoide.ManagedJobs.ManagedJobParallelFor>:Execute (Gilzoide.ManagedJobs.ManagedJobParallelFor&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)