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BUG FIXES: There was a weird bug with some cards loading in improperly, compressing some of the card images is hopefully gonna help with that but let me know if it doesn't.
TOYS ADDED: The Toa Mata (Thanks Melon Pumpkinhead!) and a Bottle of Someone's Pills (Thanks Grubious!) Have been added. Now you can clash action figures and pop pills as you play. If someone can help me make the pills look like the ones on Kaneda's jacket please please please please hit me up.
CARDS REMOVED: Got some feedback! Some of the Magic Cards have had adjusted rules, some have been taken out entirely. Also slimmed down the Cards Against Humanity deck to make drawing them feel a bit more special.
That's all for this week. Comparably less things this time but life happens! I hope you all continue to have fun :).
Lots of QoL stuff in this one, less so about the cards since I'm still trying to work on a massive cracked card addition.
-CARD COUNTER AND TURN TRACKER: Each player now has a token underneath their Trap House that tracks the number of cards in their hands! Also in turns out Tabletop Sim has a built-in turn system that I just haven't been using so it's now on. You can turn it back off if you'd like by going to options>turns>disabled while in the game.
-LOTS OF BUG FIXES: Double-Sided cards now behave as intended within hands, and will not become black squares randomly. The intent was for players to know which Topps card was in your hand at all times, and now they do this! Additionally, the Pony Cards now function for all machines now hopefully. Still haven't used the nuclear solution for solving that problem cause it's a headache, but if more problems arise then I'll have to bust it out.
-CARD ADJUSTMENTS: More YuGiOh cards, more Exodia copies in the deck, more ways to assemble Exodia to hopefully cut down on game time. Graceful Charity is also a card now. You draw cards from other Player's hands and then put some back.
-RULES NOW CORRECT!!!!: This was a big one. The "Rules" tab on the workshop page is now accurate and updated with everything, and so is the in game rule book! There were a few typos in there. YOU DRAW UP TO 7 CARDS AFTER FAILING A CRACKPIPE. PLEEAASE DO THIS.
-NEW TOY: There's now an Air Horn and maybe something else. I forget! Shout-outs to Mathew Mii.
-OTHER THINGS!?: There may or may not be a few secret card additions. Find them! Somewhere in the deck, something exciting is waiting for you.
And that's all! Been working on this one over the course of the week and I figured I should just upload it now for anyone wanting to play after 4th of July festivities. Happy 4th everyone! Hope the fireworks and day drinking hit right this year. God Bless the American Allegiance Flag.
Sorry guys, been busy over here. HOWEVER! There's a new treat for ye. One thing got added courtesy of HellHorde: A NEW TABLE with BUILT IN FEATURES! It's sick as hell and you should check it out. It utilizes the Kraken table and some cool scripting, so turn timers are a thing now. Many thanks to him, talented man.
More toys and cards are on the way I swear, but updates are gonna slow down a tad as I learn Godot Engine and make stuff in that. I'll still be here, making cards, they'll just take a bit longer to add. I found a few odd, relatively unknown card games that I'm itching to add so stay tuned for those. Thank you all.
-NEW CARD TYPE: NWO: A relic of a bygone era. Several of these cards are now in the deck. They are either Red or Black, and you can match numbers as usual. Have at it!
-NEW TOY: BUZZER: Courtesy of Fox - Venator. It's probably the most helpful toy so far. You can ding it when you have an Instant to play, or you wanna reject someone's Cards against Humanity play, or even make a secret rule around it. Pretty versatile all arond thing that really improves the game!
-TABLE ADJUSTMENTS!: The table had some weird effect on reflections and game pieces and stuff. Hopefully that's better now. Thanks Hellhorde!
That's all i can remember haha. Stay safe and happy gaming.
TABLE SETTINGS CHANGE: Hellhorde played around with the settings of the table a bit, items should look a bit nicer now on it, thanks! Toys have also been moved to the drawers and he is responsible for that as well! Thanks!
BLACK UNO CARDS: I made black variants of the Uno cards to inject more skips/reverse/draw 2+s into the game, it'll also play into the GUNO cards when I add them.
A HOLE IN SPACETIME: Cards from UNO INFINITY have been added to the deck, on loan from the wonderful Neikou! You'll have more opportunities to play wild cards now, and they have cool benefits as well. Thanks for you!
MORE PONYS: Slage Peterson found more good pony cards so those have also gone in. additionally you should check out the Relapse DLC for Crackpipe Uno! I'll link it under the main page.
GUN REFACTORED: Also in preparation for GUNO, the gun has been refactored a bit and each player has one. You may point them at your friends now, but they fire blanks. It's for the best. Huge shout out to CR4YCR4Y!!
Hi everyone! Been a while! I added a few more cute things.
-MORE CRACKED CARDS: A few more cracked cards are in, and I fixed some ones that were broken.
-WHOMO RITUAL: There's a new way to win the game now. Can you do it? You'll have to plan ahead and use tutors to the fullest.
-TRAP CARD REVISIONS: The trap cards got some wording and ruling touch-ups. Bad ones are less bad and the wording is revised.
-MORE POKEYS: The Alakazam-line pokemon and several Trainer cards have been added!
This one is far smaller, but Ive been feeling more inspired lately and I wanted to channel it into more cuno work.
-WHOMO RITUAL HAS VANISHED?: I don't like the current implementation of the Whomo cards, so I'm going back to the drawing board on it to make it something i can be prouder of. Whomo Will Return.
-FEW MORE CRACKEDS: Not many, just a few as I brush off the dust on my photoshop skills. More are on the way of course but these ones are ready. Thank you Gonb! Your stuff is getting refactored.
And that's what we got! Again, a few more things are on the way, but for now I just wanted to put something out. Moving forward, I may put out small updates without informing anybody! Little micro updates to mess with you all. I'll think on it more of course.
As always, if you have ideas and want to put something forward please feel free to post an imgur link in suggestions or just speak your mind. Thank you again for playing, and happy holidays!
-Juice
It's been too damn long. But I've got some stuff cooking and I'm too excited to release it all at once so I'm going piecemeal. I'll keep it brief!!
-大家好! 请给我一张卡:I have added Riichi Mahjong cards, having learned a bit of the game and becoming impressed with how it works. The rules are opt-in, you may play the cards as though they were normal UNO cards, but I made them very powerful and you will kill your friends if you learn the rules
-BUG FIXING!: Guys there was a lot of random ♥♥♥♥ just wrong with the table. One of the Crackpipes was locked, some cards just dissipated from the decks somehow, a lot of things were just wrong so I took time to review them all and make sure all was right.
That‘s all for now! I picked up tons of random cards at Magfest, once they are edited and imported they will be put into the game as Cracked Cards. Might even fill out the rest of the decks? We shall see. Thank you all again. THERE ARE 9000 OF YOU! I love you all. Thank you so much.
-Juice
-A TRICKLE: A few more cracked cards I was able to edit down before V-Day. More are on the way of course.
That's all! Happy hunting!
-Juice
-THE GREAT SLIMMING: I have deleted a few toys and cleaned up a few of the card images. This should improve performance in online games and generally make things smoother.
-MORE TRAPS: 2 new trap cards that I am very proud of have been added. More to follow, I have to scan the cards I possess that I want to add in a certain way and I keep forgetting to do it! This weekend for sure.
-THE PLATE IS SET: Currently working on adding a few popular suggestions. you'll all see.
that is all!