RimWorld

RimWorld

T's Seal the Spirits : Tribal Anomaly
lol 23 Apr, 2024 @ 1:20am
Suggestions
Spent some morning time testing :) Thank you for the mod! It’s a great addition. Some suggestions!

Inhibiting incense feels pretty overpowered. So it could be like this:
- Make it more expensive — add smokeleaf as a fuel. For example, 10smokeleaf/day (campfire requires 10 wood/day). Because it doesn't require expensive shard. Not psychoid as fuel, because psychoid already has a lot of uses.
- Remove leaves from build cot. Because it already consumes smokeleaf.
- Make flammable if woody/metallic.
- Max 2 incense per building — because incense works in an area and not on a single building like an electric inhibitor does (that’s why shard has ‘1 per building’ effect).
- Maybe increase x5 ‘work to build’. See ideology buildings for reference.

Sealing platform is almost identical to a vanilla holding platform, except for electricity research requirement. Maybe make it stand out, like this:
- Make it require more space than a holding platform — 5x5. A chance for new art :)
- Add containment strength malus (for example, 0.85x) compared to a vanilla holding platform (1.0x) — to incentivise player for an upgrade.
- If made of ‘woody’ stuff, then it’s more flammable than a holding platform (made of steel).

Sealing door is well-put, maybe just make it flammable if woody/metallic.

Also, Anomaly could be added as an in-game prerequisite (currently it’s only required in Steam).

Hope this helps!
Last edited by lol; 23 Apr, 2024 @ 1:21am
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Trickity  [developer] 23 Apr, 2024 @ 9:39am 
Thanks for your input, ill do a balance pass at some point
Originally posted by Trickity:
Thanks for your input, ill do a balance pass at some point
i have an idea for a low tech solution to detect sightstealers and revenants: a bird in a cage, it could have a lower range and need "refueling" with food
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