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My CPU dying.
Something is wrong with rendering your new UI, CPU temperatures raise by +10C, FPS dropped from 144 to 1
And i have Ryzen 5 5600 + 32GB 3600 ram
An even better solution would be to have the right panel section-collapsible if that's even possible. For example, i want to see the actual armor stats first (apparel section), not the basics. I'm forced to keep the item somehow selected so that I can scroll that right panel.
Lastly, the sorting by stats doesn't work properly. I've tried the "Armor - Sharp" one. It's probably because of items added by all kinds of different mods (i have 390+). It seems like the sorting only properly considers vanilla items, or something along those lines.
Thanks!
1. the bug was fixed immediately. I didn't notice it because I didn't use this icon often.
2. the scrolling annoyance was my concern as well, but making it collapsible is a good idea! I implemented this immediately as well.
3. it seems that it was actually showing information about the next apparel with material of the previous apparel. I think fixing this will sort it correctly, but if it still causes problems, I may need to receive your mod list and investigate.
I've released an update that includes these fixes, so give it a try.
I have 4 more improvements in mind, though:
1. The "currently researched" checkbox should be ON by default in my opinion. Or to have an option for it. Would also improve performance by loading a much less cluttered list. After changing it, it should also get saved for that policy (currently it resets every time).
2. The collapsible sections of the right panel are working fine! The issue is with the "Covers" sub-section of the "Apparel" section of it. Some items contain VERY many body parts and the list gets very very long. Is there a way to limit the text width to 1 row, show "..." and on click to expand it (and/or show a full tooltip on mouse over that row)?
3. When opening the filters, the scrollbar of the filter window seems to be clipping on and off. I'm on a 1920x1080 resolution.
4. This might solve 3. as well - is it possible to make the window movable (+ to open it by default 30 pixels to the left and/or always save its last position when reopening) ?
Thank you once again! :)
1. This option increases the amount of calculation when updating the list since it checks for researched recipes from all recipes when calculating the list. So I wouldn't make it the default, but it would be easy to save the setting. Saving it per policy is a bit more complicated and less necessary, so I will save it as a mod setting.
2. Sure, it's really long when it covers the fingers lol. It's easier to tooltip. I think it would be good to truncate it in about 3 lines, but fundamentally it might be good to be able to display the entries you choose at the top.
3. A scrollbar across the entire window? The infocard has a 100px margin at the bottom (as does the base game), so maybe that's why the extra scrollbar is showing up? (I'm gonna erase this margin.)
If not, I would like a screenshot.
4. I've tried making it draggable to test it out, and I haven't had any problems. But the default open position must be centered or a button to return to center must be added. Can you tell me what kind of use you want to make of it?
I think the update will be after the day after tomorrow. Thanks for the suggestion.
No, it's just the "common" vertical scrollbar of the small filter window. But it keeps popping on and off (i.e. making itself thicker and back to not visible).
UPDATE: I tried it again and for whatever reason it's now missing altogether. Here's the pic: https://ibb.co/12z4KNW I'm unable to directly click on the Xs or Vs in the filter window, and the scrollbar is not visible. Also notice how the "Allow all" text is improperly justified (like the right side of it is somehow hidden off-screen).
<4. I've tried making it draggable to test it out, and I haven't had any problems. But the default open position must be centered or a button to return to center must be added. Can you tell me what kind of use you want to make of it?>
Just as an attempt to fix that disappearing and reappearing scrollbar of the filter window. I figure it's too close to the monitor's edge and that's why it's behaving like that (and Rimworld in full screen).
<I think the update will be after the day after tomorrow>
No rush, thanks for hearing me out!
The ability to specify the material of apparel shouldn't be in the base game or in this mod.
Can you tell me what mod it is so I can make it compatible?
Yeah, I found it right away. Material Filter right?
I'll add compatibility when I have time.
1. The main window from your mod is still not movable at all (i'm trying to drag it by the title area or anywhere black).
2. When i press the "Filter" button (from the other mod), it moves your mod's window to the left. Somehow i once made it move twice, and it ended up right at the left edge of the screen (couldn't reproduce it again).
3. The scrollbar issue happens the following way: click on the Filter button so the small window appears. Click inside the Filter window and scroll it by mouse (and the scrollbar never appears while doing this). Click below the title of your mod's main window (anywhere black) => the scrollbar appears in the Filter window! Go back to the Filter window to press something or scroll it => it disappears again! Basically, clicking between the 2 windows makes the scrollbar appear and disappear.