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- basemod (5.54.1)
- stslib (2.11.0)
- loadout (1.0.6)
- strops (0.12.1)
似乎和Loadout有小冲突,使用LO改卡机给无保留效果的卡牌添加保留时,会导致部分情况下显示两个保留。
或许和奇美拉卡牌的黏性词条也有冲突
举例
给打击添加保留后,经过一个房间后看牌组会发现该卡牌描述上有两个保留,但是在战斗中显示正常。
我大概知道问题出在哪,有时间会研究一下怎么修
at strops.relics.StropsAbstractRelic.tier2Num(StropsAbstractRelic.java:345)
at strops.modcore.Strops.lambda$static$0(Strops.java:58)
at java.util.TreeMap.put(TreeMap.java:552)
at strops.modcore.Strops.BuildSettings(Strops.java:99)
at strops.modcore.Strops.receivePostInitialize(Strops.java:387)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2306)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
进不去加了就
哦我看到你发的mod列表了,我研究一下
- basemod (5.54.1)
- stslib (2.11.0)
- strops (0.13.0)
Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.remove(ArrayList.java:865)
at com.megacrit.cardcrawl.screens.CombatRewardScreen.rewardViewUpdate(CombatRewardScreen.java:142)
at com.megacrit.cardcrawl.screens.CombatRewardScreen.update(CombatRewardScreen.java:56)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2576)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
拿了丰瑾剑后就奔溃了是药水的问题吗