Slay the Spire

Slay the Spire

“Strops” Relic Mod (Early Access)
 This topic has been pinned, so it's probably important
旅渚Lastcel  [developer] 25 Apr, 2024 @ 10:02pm
Bug反馈 / Bugs Feedback
以下各种情况都可以反馈
1、游戏崩溃。这时候请附上mod the spire最后几行的报错信息;如果mts也崩溃,请去游戏根目录下sendToDevs文件夹的mts_process_launch.log的末尾处寻找。
2、在某种情况下表现得显然奇怪,或是跟其他物品的互动显然奇怪。这些可能是作者考虑有疏漏,请指出。
3、任何情况下,你觉得按你对描述的理解应该是这样或者最有可能是这样,结果是那样。
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The Following Situations Can Be Grounds For Feedback
1. Game crashes. When it happens, please attach the error message among the last few lines of Mod the Spire; If MtS also crashes, please search it at the end of the mts.process_launch.log in the sendToDevs filefolder in the game root directory.
2. A relic functions strangely in a certain situation, or interacts with other items in a clearly strange way. These may be due to the author's oversight, please point them out.
3. In any case, you feel that based on your understanding of the description, it should be or is most probably like this, but it turns out like that.
Last edited by 旅渚Lastcel; 26 Apr, 2024 @ 1:01am
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Showing 1-13 of 13 comments
Crimson 30 Jun, 2024 @ 3:07pm 
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- loadout (1.0.6)
- strops (0.12.1)

似乎和Loadout有小冲突,使用LO改卡机给无保留效果的卡牌添加保留时,会导致部分情况下显示两个保留。
或许和奇美拉卡牌的黏性词条也有冲突
举例
给打击添加保留后,经过一个房间后看牌组会发现该卡牌描述上有两个保留,但是在战斗中显示正常。
旅渚Lastcel  [developer] 30 Jun, 2024 @ 6:20pm 
Originally posted by Crimson:
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- loadout (1.0.6)
- strops (0.12.1)

似乎和Loadout有小冲突,使用LO改卡机给无保留效果的卡牌添加保留时,会导致部分情况下显示两个保留。
或许和奇美拉卡牌的黏性词条也有冲突
举例
给打击添加保留后,经过一个房间后看牌组会发现该卡牌描述上有两个保留,但是在战斗中显示正常。
感谢反馈
我大概知道问题出在哪,有时间会研究一下怎么修:steamfacepalm:
pdt37547162 9 Jul, 2024 @ 8:55am 
Exception in thread "LWJGL Application" java.lang.NullPointerException
at strops.relics.StropsAbstractRelic.tier2Num(StropsAbstractRelic.java:345)
at strops.modcore.Strops.lambda$static$0(Strops.java:58)
at java.util.TreeMap.put(TreeMap.java:552)
at strops.modcore.Strops.BuildSettings(Strops.java:99)
at strops.modcore.Strops.receivePostInitialize(Strops.java:387)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2306)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
进不去加了就
旅渚Lastcel  [developer] 10 Jul, 2024 @ 4:33pm 
Originally posted by pdt37547162:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at strops.relics.StropsAbstractRelic.tier2Num(StropsAbstractRelic.java:345)
at strops.modcore.Strops.lambda$static$0(Strops.java:58)
at java.util.TreeMap.put(TreeMap.java:552)
at strops.modcore.Strops.BuildSettings(Strops.java:99)
at strops.modcore.Strops.receivePostInitialize(Strops.java:387)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2306)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
进不去加了就
估计是跟别的哪个mod冲突了
哦我看到你发的mod列表了,我研究一下
旅渚Lastcel  [developer] 10 Jul, 2024 @ 5:30pm 
Originally posted by pdt37547162:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at strops.relics.StropsAbstractRelic.tier2Num(StropsAbstractRelic.java:345)
at strops.modcore.Strops.lambda$static$0(Strops.java:58)
at java.util.TreeMap.put(TreeMap.java:552)
at strops.modcore.Strops.BuildSettings(Strops.java:99)
at strops.modcore.Strops.receivePostInitialize(Strops.java:387)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2306)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
进不去加了就
结论是跟Relic Filter冲突了,可能是因为我和他的mod都含有对遗物稀有度的修改。我这两天比较忙,加上我还在调查别的bug希望能一起修了,更新可能会迟一些,见谅
旅渚Lastcel  [developer] 14 Jul, 2024 @ 1:08am 
Originally posted by pdt37547162:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at strops.relics.StropsAbstractRelic.tier2Num(StropsAbstractRelic.java:345)
at strops.modcore.Strops.lambda$static$0(Strops.java:58)
at java.util.TreeMap.put(TreeMap.java:552)
at strops.modcore.Strops.BuildSettings(Strops.java:99)
at strops.modcore.Strops.receivePostInitialize(Strops.java:387)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2306)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
进不去加了就
应该已经修好了,可以一起用了,有问题再反馈
1.2M | Missingno. 23 Jul, 2024 @ 10:34am 
Obtaining Strongest Potion mid combat causes a softlock after choosing a reward, can no longer play cards or do anything.
旅渚Lastcel  [developer] 24 Jul, 2024 @ 12:34pm 
Originally posted by Missingno.:
Obtaining Strongest Potion mid combat causes a softlock after choosing a reward, can no longer play cards or do anything.
Thanks for the feedback. I've made changes to relics like Strongest Potion to prevent them from spawning mid combat.
2353831198 26 Jul, 2024 @ 2:42pm 
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- strops (0.13.0)

Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.remove(ArrayList.java:865)
at com.megacrit.cardcrawl.screens.CombatRewardScreen.rewardViewUpdate(CombatRewardScreen.java:142)
at com.megacrit.cardcrawl.screens.CombatRewardScreen.update(CombatRewardScreen.java:56)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2576)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
拿了丰瑾剑后就奔溃了是药水的问题吗
旅渚Lastcel  [developer] 26 Jul, 2024 @ 7:02pm 
Originally posted by 2353831198:
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- strops (0.13.0)

Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.remove(ArrayList.java:865)
at com.megacrit.cardcrawl.screens.CombatRewardScreen.rewardViewUpdate(CombatRewardScreen.java:142)
at com.megacrit.cardcrawl.screens.CombatRewardScreen.update(CombatRewardScreen.java:56)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2576)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
拿了丰瑾剑后就奔溃了是药水的问题吗
感谢反馈,非常重要。是遗物本身的问题,已修复
Last edited by 旅渚Lastcel; 26 Jul, 2024 @ 7:23pm
AgentPhil 4 Nov, 2024 @ 4:10pm 
"Messy Puppy" relic duplicates the final elite in downfall runs.
旅渚Lastcel  [developer] 7 Nov, 2024 @ 3:56am 
Originally posted by AgentPhil:
"Messy Puppy" relic duplicates the final elite in downfall runs.
Thank you for reporting this. I'll look into it when I get time.
旅渚Lastcel  [developer] 8 Dec, 2024 @ 11:25pm 
Originally posted by AgentPhil:
"Messy Puppy" relic duplicates the final elite in downfall runs.
Fixed, thanks again for the report.
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