Total War: WARHAMMER III

Total War: WARHAMMER III

SCM: Tribes of the North (6.2 - NEW FACTION!)
 This topic has been pinned, so it's probably important
Team SCM  [developer] 30 Apr, 2024 @ 11:38pm
Known issues & FAQ
We don't view Steam comments, so it's better to report in Modding Den Discord (Google it)


Known issues
Other mod related issues
List of incompatible mods:
  • Tribe of the Wolf: Reinterpretated and merged into this mod.
  • Legendary Surtha Ek for WHIII: Reinterpretated and merged into this mod.
  • Kar Odacen
  • Kremlo the Slann
  • Hrothgarr Bloodrage
  • Cryswar FLC
  • LYH Legendary Characters Expansion
  • Guv's Better Norsca Overhaul Mod
Don't run this mod with the above mods for compatibility. Yes, you're free to run this mod with these but refrain from reporting any bugs in that case.


I can recruit Khorne Marauder horse guys
According to the user report, it's due to "Bastion Redone" mod


Known issues coming from this mod
Horse units have a unique card but they don't have unique looks in battle
That is because unit variants do not work on land_units_to_battle_personalities_junctions_tables

Early in the process, we decided to use unit_variants way (unit stats stay the same but only the skin is different) instead of making separate unit entries for each of these units, as making separate unit entries means we have to make over 100 unit entries and keep them to fit vanilla units and make it interesting enough to make some difference with vanilla counterparts.

So we used the unit_variants way, and the downside of this is we can't change the riders' skin defined in land_units_to_battle_personalities_junctions_tables

Some skills unique to the Wulfric faction are only available after reloading the game
My guess is some engine restriction. If you know how to solve it, we would be grateful if you let me know

Norsca doesn't seem to confederate each other
Check your MCT option

Ursfjordings only has a unit card for the variant and their modeling is missing.
We only added unit cards for now. Proper models will be added if Thom and Willo make models for them


FAQ
Q. I'm going to make a translate mod or a submod, do I need your guys' permission?
Q. Why I'm not seeing some of the vanilla Norsca faction names?
A. As long as it's submod, no permission is needed. If you want to make a standalone mod by using some models in the mod, get permission from the guys who contributed to it. You'll see who contributed to what in the credits section.


Q. Why is there no full compatibility with The Old World? Or RoC?
A. Manpower. We were already having issues with testing the factions in IE. Adding TOW to the equation would be too much. If you're interested and want to add script and DB to the mod to add full TOW support, contact HKrul. Same for the RoC.


Q. Why are some units not appearing in the custom battle?
A1. For regional variant ones, they're in fact non-unique but a reskin. You can play with them by changing the faction you're playing in custom battle. (Top left side just below your culture name)
A2. You know that we got a preview of the unit that gets affected for the chosen effect in the tooltip. But, there is one quirk in this. The units in the custom battle are included in the preview even though that faction can't access this unit.

And this would lead players to search where they could get the unit when there isn't a way for it. So we decided to remove the units from CB if some faction can't get access to this unit.

Q. I can't seem to find where to recruit the unit I see in the affected unit preview
A. If you don't see them in the normal chains, they'll be at the landmark


Q. Do we get something extra when I turn on another mod with this mod?
A. If you turn on Details Matters mod Marauder missile guys will have a quiver with them. If you use Audio Mixer, you'll hear the drum sound of Uzelek and Oerl's Horn Sound

Q. Will you add LL or LH if I request?
A. We're not likely to add more LL or LH besides the ones for Frodlings. And we're extremely unlikely to add the characters requested in the replies.

Q. Will you guys make Bjornling into a full-order faction?
A. No, they believe in Chaos Gods. make a submod or another mod.

Q. Is mod X compatible with this mod?
A. Besides the ones at the top of this discussion, We don't know.
Last edited by Team SCM; 8 Jan @ 3:50pm