Total War: WARHAMMER III

Total War: WARHAMMER III

SCM: Tribes of the North (6.2 - NEW FACTION!)
Birna Shooting Suggestion
Because of how little ammunition she has and because It seems like she also wants to be a melee character It'd be nice to have Birna get 360 firing so she can run around shooting and then when her ammo Is out go Into melee, with having to tell her to fire I find myself not using her ammo as often as I'd like because she's running most of the time. Just a suggestion ofc.
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Showing 1-4 of 4 comments
Dukatengeier 7 May, 2024 @ 1:01pm 
I just gave her a try and found that she tends to be quite bad at ranged combat overall due to this. She got short range, low ammuniton and can't fire while moving nor 360. She also tends to be hindered by terrain quite often so you have to constantly give her new orders. Granting her a mount option would give her a decent fire arc and the option to kite at least. Or you could make her better in melee as compensation. As of now her powerlevel doesn't quite feel like that of a legendary lord, which is even more noticable because of her tough starting position.
Originally posted by Dukatengeier:
I just gave her a try and found that she tends to be quite bad at ranged combat overall due to this. She got short range, low ammuniton and can't fire while moving nor 360. She also tends to be hindered by terrain quite often so you have to constantly give her new orders. Granting her a mount option would give her a decent fire arc and the option to kite at least. Or you could make her better in melee as compensation. As of now her powerlevel doesn't quite feel like that of a legendary lord, which is even more noticable because of her tough starting position.

Ya I completely agree sadly, I do like her a lot and the style they were going for but with her unable to 360 fire and also not fire whilst moving makes her feel rather poor.
And ya she's not the best In melee either, so you have to have her stand there shooting dealing mediocre missile damage but then If someone gets close you likely run because you still want to use her ammunition so you barely end up wanting to even get her Into melee In the first place.

I don't think she needs a mount personally (But If that's a good fix by all means go ahead) I personally would just like to see a little easier access to her unique archers, 360 firing and fire whilst moving for her, and then finally maybe a melee attack and defence boost.
HKrul  [developer] 24 Mar @ 2:15am 
These suggestions are now largely implemented. Thanks.
Awesome I'm glad to hear It!. Might come back to give her a try In that case.
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