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I don't know the cause of the issue with the Medicine cabinet, so I can't fix it until I do.
TLDR: Should probably speak with the modder of the continued fridge mod regarding this, or just make the medicine cabinet not a glower.
A bunch of boring technical stuff below:
The fridge mod has a patch for when a building that uses its mod extension is despawned (such as when a pawn hauls or deconstructs it).
The patch sets a field in the code which treats the building as unpowered.
Seems like Owl (the original modder) used something to access this field which is normally inaccessible.
The modder of the continued version used a different approach and set a C# property which does the same thing.
Unfortunately, setting that property triggered additional code, which didn't happen with Owl's version.
One of the additional code triggered is updating the glow grid of the current map if the building is a CompGlower, i.e. the medicine cabinet.
But since it is temporarily despawned, it does not belong to any map.
So a null reference exception happens down the line, aaaaaand your cabinet is now gone forever along with anything inside it :)