Garry's Mod

Garry's Mod

Dynamic Interactions
 This topic has been pinned, so it's probably important
Limakenori  [developer] 8 May, 2024 @ 10:09am
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Showing 1-15 of 161 comments
bubby 8 May, 2024 @ 12:49pm 
trying to enter the EZ2 general menu sends me to this addons menu

and for some reason the vorts from your "black mesa humanoid xenians" dont work with this (probably becuase of the bmhx addons fatalities system)
Last edited by bubby; 8 May, 2024 @ 12:52pm
m5 8 May, 2024 @ 1:17pm 
[ZBase EZ NPCs Content] lua/entities/sent_ezt_dynamic_interaction_victim.lua:23: bad argument #1 to 'SetPos' (Vector expected, got nil)
1. SetPos - [C]:-1
2. v - lua/entities/sent_ezt_dynamic_interaction_victim.lua:23
3. unknown - lua/includes/modules/hook.lua:96
4. TakeDamageInfo - [C]:-1
5. KillEnt - lua/entities/sent_ez2_dynamic_interaction_victim.lua:221
6. unknown - lua/autorun/ez2_hl2_dynamic_interactions.lua:608
this is the zbase ez npcs content however you are more active here, im pretty sure the zbase ez npc content mod you made is conflicting with this one.
shackledlee 8 May, 2024 @ 3:35pm 
table: 0x81ec5a7a
I think you forgot to remove some print debugs, as this table gets printed (not PrintTable but print()) everytime an animation plays.

edit: there's also this: Unknown command: Entropy
Last edited by shackledlee; 8 May, 2024 @ 3:44pm
Sam 8 May, 2024 @ 6:05pm 
I've been trying to get one animation to play for a while and nothing will happen. When a antlion falls over the vortigaunt will sometimes run up and swing, but will always miss and the antlion will hop backwards away from the attack. Right now the only one who seems to attempt a DI is the vortigaunt.
Kerk 8 May, 2024 @ 6:19pm 
dude Idk if this is a bug but zombies jump before a vort can do anything
Limakenori  [developer] 8 May, 2024 @ 7:40pm 
Originally posted by bubby:
trying to enter the EZ2 general menu sends me to this addons menu

and for some reason the vorts from your "black mesa humanoid xenians" dont work with this (probably becuase of the bmhx addons fatalities system)
Vorts from my other addons use different class name from regular ones
Limakenori  [developer] 8 May, 2024 @ 7:42pm 
Originally posted by Snakepool:
Interactions rarely everhappen even after i increased the chance and decreased cooldown time
Decrease both Chance and cooldown to make DI mire often
Limakenori  [developer] 8 May, 2024 @ 7:42pm 
Originally posted by SkullCrusherSEO:
I've been trying to get one animation to play for a while and nothing will happen. When a antlion falls over the vortigaunt will sometimes run up and swing, but will always miss and the antlion will hop backwards away from the attack. Right now the only one who seems to attempt a DI is the vortigaunt.
You can disable additional vortigaunt behaviour in settings
Limakenori  [developer] 8 May, 2024 @ 7:43pm 
Originally posted by Kerktesp:
dude Idk if this is a bug but zombies jump before a vort can do anything
You can disable additional vortigaunt behaviour in settings
Limakenori  [developer] 8 May, 2024 @ 7:43pm 
Other bugs will be fixed
BrockKids1 8 May, 2024 @ 8:06pm 
Idk what to do about it the cooldown being set to zero and putting the chance to full
doesn't work
Limakenori  [developer] 8 May, 2024 @ 8:12pm 
Originally posted by BrockKids1:
Idk what to do about it the cooldown being set to zero and putting the chance to full
doesn't work
Read description
UnknownFella 9 May, 2024 @ 9:42am 
Soo uhh whenever i'm getting killed by takedown as player an ERROR prop shows up

It might be mods conflict so i'll say in a minute if that's the case
Limakenori  [developer] 9 May, 2024 @ 9:44am 
Originally posted by GabrieloBt:
Soo uhh whenever i'm getting killed by takedown as player an ERROR prop shows up

It might be mods conflict so i'll say in a minute if that's the case
Where that error spawns? On your head or on your position?
UnknownFella 9 May, 2024 @ 9:50am 
Position
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