RimWorld

RimWorld

Giddy-Up 2 Forked
moo 24 Jun @ 8:38pm
1.6 bug
Could not find a type named GiddyUpRideAndRoll.Designator_GU_NoMount_Expand
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
Verse.DirectXmlToObject:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<System.Type> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<System.Type> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<System.Type>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<System.Type>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<Verse.DesignationCategoryDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.DesignationCategoryDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch0 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-7 of 7 comments
moo 24 Jun @ 8:54pm 
Second bug, possibly yours. Occurred on enemy death

[Giddy-Up] A reverse lookup request failed to find anything. Returning fallback instance...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
GiddyUp.ExtendedDataStorage:ReverseLookup (int,GiddyUp.ExtendedPawnData&) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Source/Giddy-Up/Source/Core/GUStorage.cs:155)
GiddyUp.MountUtility:Dismount (Verse.Pawn,Verse.Pawn,GiddyUp.ExtendedPawnData,bool,Verse.IntVec3,bool,bool) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Source/Giddy-Up/Source/Core/MountUtility.cs:223)
GiddyUp.MountUtility:InvoluntaryDismount (Verse.Pawn,Verse.Pawn,GiddyUp.ExtendedPawnData) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Source/Giddy-Up/Source/Core/MountUtility.cs:281)
GiddyUp.Harmony.Patch_SetDead:Postfix (Verse.Pawn_HealthTracker) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Source/Giddy-Up/Source/Core/Harmony/Pawn_HealthTracker.cs:33)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.SetDead_Patch3 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Kill_Patch8 (Verse.Pawn,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.CheckForStateChange_Patch2 (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
Verse.Pawn_HealthTracker:Notify_HediffChanged (Verse.Hediff)
Verse.Hediff:set_Severity (single)
Verse.HealthUtility:AdjustSeverity (Verse.Pawn,Verse.HediffDef,single)
Verse.HediffGiver_Bleeding:OnIntervalPassed (Verse.Pawn,Verse.Hediff)
Verse.Pawn_HealthTracker:HealthTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
moo 25 Jun @ 12:37am 
One more. Might be this mod, or Safe Temp:

Exception in JobDriver fixed tick for pawn AA_Groundrunner1284093 driver=JobDriver_Mounted (toilIndex=1) driver.job=(Mounted (Job_3282188) A = Thing_Human1284035 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref 43BC2F91]
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at GiddyUp.Jobs.JobDriver_Mounted.RiderShouldDismount (GiddyUp.ExtendedPawnData riderData) [0x002b3] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Source\Giddy-Up\Source\Core\Jobs\JobDriver_Mounted.cs:211
at GiddyUp.Jobs.JobDriver_Mounted.<DelegateMovement>b__19_0 () [0x0001a] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Source\Giddy-Up\Source\Core\Jobs\JobDriver_Mounted.cs:109
at Verse.AI.JobDriver.DriverTick () [0x001a3] in <78bd3c897ba748f7a6d21cc5498c054e>:0
- POSTFIX safetemperature.1trickPwnyta: Void SafeTemperature.Patch_JobDriver_DriverTick:Postfix(Pawn ___pawn)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch1 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
clocknot  [developer] 25 Jun @ 7:33am 
Thanks, ill take a look at those
clocknot  [developer] 4 Jul @ 12:37pm 
The errors should be fixed in 2.2.2
Lathium 5 Jul @ 6:58pm 
@Clocknot I just tried loading into a previous save, got some major issues - I'm being pointed in your direction. Can you check out the hugsLib log please? Running on 1.6.

https://gist.github.com/HugsLibRecordKeeper/24e4dee31326a1afee2a493e3c26e714

- Made a new colony, played for ~8 hours. Went to sleep.
- Come back the next day, fired up the game and initially I was getting incredible graphical artifacting - Blue screens initially with any openable window ghosting across the monitor.
https://imgur.com/h9MZE2K
- Decided to go through with RimPy and clean out the mod list (unsubbing via Steam), removing duplicate mods specifically (ports of Hugslib, RimFridge etc that have not been updated).
- Loaded into Dev Quicktest Colony - this loaded up with no issues
- Verified integrity of game files and then relaunched the game. Loaded into the same colony. - - Same issue, unable to load into current savegame. However now instead of blue-screen ghosting, I am getting black-screen ghosting.
https://imgur.com/9VZcTgS
- Launched new colony, loaded into the new colony with no issue.
- Quit to main menu, loaded back into New Colony, no issues.
- Load into Save game with issues and surprise surprise, am still getting issues.
Last edited by Lathium; 5 Jul @ 7:01pm
Yes, there's an issue with the mount areas that causes severe graphical glitches. It bricked my save.

To fix this, I had to remove this section from the save file:

<li Class="GiddyUp.Area_GU">
<ID>6</ID>
<innerGrid>
<trueCount>5</trueCount>
<mapSizeX>250</mapSizeX>
<mapSizeZ>250</mapSizeZ>
<arrDeflate>
7c4hDgAgEAPBI0HwLP7/KhyeIJpLZmzFtgoA4Bq59M6lgR5W+kBj82sGAAAAeHMA
</arrDeflate>
</innerGrid>
<label>Gu_Area_DropMount</label>
<color>RGBA(0.976, 0.800, 0.207, 1.000)</color>
</li>

Might have to remove any other giddyup related area also, but this let me load back into the save.
clocknot  [developer] 6 Jul @ 12:06pm 
Thats my bad, should be fixed in 2.2.3
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