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It’s a known issue as stated in the “known issues” section. If you’re using VF you need to first reform the caravan with vehicles on the world map, otherwise if you’re using other mods that use the launching mechanic it’s probably not compatible yet.
Could be, I haven’t tested this with HAR since I never played with it. It might be tied to how HAR pawns are generated in the settlement. I’ll look into it.
It seems to be a compatibility issue not with this mod, but with the Vanilla Base Generation Expanded mod. When I exclude Vanilla Base Generation Expanded, the encounter maps for the added factions are created well. However, after the encounter map is created, is it normal for settlements already visited to remain and be added to the character UI at the top even if you leave the faction's settlement?
Are you reforming the caravan from the world map? The settlement map should clear if there are no colonists in it.
P.S. Sorry I'm writing this in the "bugs" section. I'm using nonSteam RimWorld, so I can't leave a comment. I can delete this post if necessary after your reply.
From reports the map stacking seems to be caused by sending the caravan instantly through dev mode and other mods, and since when exiting the map needs to clear its data you have old data erroring and preventing you from coming back in. I’ll fix this later today as this is actually an issue.
replication:
- if you stay on a faction tile for about 2 days, save the game, and reload that save, an error occurs. your caravan will be put on the world map without closing the faction map.
i don't know if this additional information is relevant, but i set my maximum number of colonies to 2. and also there appears to be an unrelated error for sending raids? the game is attempting to send raids from certain factions that cannot send raids, like the ancients and insects.
my only loaded mods are harmony, hugslib, and this one.
log: https://gist.github.com/HugsLibRecordKeeper/1ddc9be5405a86fdab4ecdacc549cfad
edit: second way to replicate this issue is by making the faction hostile and exiting the map from the edge. causes the faction map to permanently stay, which in turn prevents you from increasing their relations (essentially makes them permanently hostile with the permanent map).
Hey, appreciate you being this helpful in solving the issue. Thankfully I've been able to replicate it and I'm pretty sure I solved it. I've added some more checks to instant sending and modified the raid pool to use the correct hidden check, so hopefully it works for you now.