Counter-Strike 2

Counter-Strike 2

de_villaggio
Bolleten 13 Oct, 2014 @ 4:58am
Feedback
From what I have played, it's really hard to hold the sites as CT if you are not organized (ofc you can say this about lots of maps ^^)
I like the design, the amount of props are ok.
Behind the cars in ct spawn it looked kinda empty and there were also som seafighting in CTspawn.
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Gubok 13 Oct, 2014 @ 7:06am 
Notes from playthrough:
-Lacking of icons during the loadingscreen(ct,t,bombplaces)
-Overviewphoto can be a bit better with the use of light_evironment 0 0 -90.
-BSP not correctly aligned between house and roof at bombplace B, there is a slight crack showing the skybox.
-The nitrobox at bombspot A is climbable, making it possible to jump to the roofs.
-East entrance to bombplace B has a house with a trimming in the bottom that is "climbable"
-The balcony at B, is it meant to be a bit further in then the wall?
-The bombspot B's clothline near the balcony doesn't really make sense since no one can reach the clothes.
-The lightning of the ivy on the wall in the small dark corridor near T spawn seems a bit odd, they are very lit.
- You could add more props behind the jumpable truck near T spawn to make that space more belivable(the garage).
-Remove collisions with windows :)
-Lightning problem with corner trimmings if they are below the bsp(they get lit even if in shadows)
-Collison with corner trimmings
-The built in collision with nitro boxes are EXTREMLY BAD, make your own player clip to avoid that the player has to jump twice to get up on them.
-The blue container has a ladder in it. Add a ladder volume or turn it around to hide the ladder.
Mnsky  [developer] 13 Oct, 2014 @ 11:26am 
Thanks for all your feedback mates! I'll add it to the list :)
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