Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Haha Thanks !
(No Horses= Cent Cav, Cent Cav Triarii, Imp Cav, Legio Cav, Legio Cav Triarii, Rom Milit Cav)
(Mounted= Masked Prae Cav, Prae Cav, Prae Guard Cav)
Case above could be my others custom merge units mods or is it own based mod issue?
Also i edited num units table to be Vanilla, it seem for Prae Guard Cav got double persons in 1 spot.... any idea why for this case?
Hey ! When you change a unit size, you have to remember to change the unit size in
"main_unit_table" but also the quantity of horses in "land_unit_table" for cavalry units
Anyway, what's the purpose min_men_per_ship & max_men_per_ship in main_unit_tables?
Hello @Rex888
What's your problem?
Have you tried the mod alone to avoid conflicts?