RimWorld
Anomalies Expected Addon
 Тема закреплена. Скорее всего, здесь есть важная информация.
Fallen  [Разработчик] 11 июн. 2024 г. в 4:05
Answers to Subcore questions
I have been asked numerous times about why the subcore is such an unbalanced anomaly, and i'll try to answer why.
I wanted to make the subcore a more lore-oriented anomaly rather than a risk-reward one, because of that it might lack any reason to research it (Although only for now, as i'm planning to link it with the pebble anomaly and make it give you a reward only when you research both of them)
And lorewise, the subcore is just a trickster which tries to ruin your colony by connecting one of your colonists to a dark archotech. Since archotechs have almost limitless power, the connected pawn is made basically unkillable through normal means, but still needs to be eradicated, for that you should use the Key
It's guaranteed that it happens and you can't do anything about it since the subcore is indestructible, but you can avoid losing your important pawns by just sending disposable ones like slaves/D-class. It's said in numerous notes that you should research anomalies with caution, the subcore is no exception

UPD: As of now, i made a small update which allows you to use mechanites (Luciferium, Healer serum) to delay the connection for as long as you want
Отредактировано Fallen; 25 ноя. 2024 г. в 12:13
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I had my pawn in my single colonist run have a child (they are a psychopath) and used them to research the subcore
Is there a way with devmode to remove the connection tag from the pawn?
Fallen  [Разработчик] 22 июн. 2024 г. в 4:00 
Автор сообщения: rafcamora
Is there a way with devmode to remove the connection tag from the pawn?
Yes, you need to select the "Show hidden hediffs" option on your pawn, then remove the respective hediff
well i learned that the hard way. and to make things worse, the unkillable pawn was even more unkillable because the pawn that was taken control was a sanguophage
Отредактировано Mismagius; 30 июн. 2024 г. в 17:12
Is there something that should happen after making the terminal? Pawns can study it but it's been a year or two without it doing anything. Is it cause I was able to down the pawn with the Connection and stored him in a cryptosleep casket until I had the idea of using mind-numb serum on him, which made him normal for the duration of the effect (I bring him out during strong raids but he doesn't really do much other than tank). During a raid, he got kidnapped, so I can't really destroy him anymore. Do they have to die for the next phase with the terminal to happen, or is my game bugged and it's not doing anything with the terminal?
Fallen  [Разработчик] 2 июл. 2024 г. в 9:28 
Автор сообщения: Maconnais
Is there something that should happen after making the terminal? Pawns can study it but it's been a year or two without it doing anything. Is it cause I was able to down the pawn with the Connection and stored him in a cryptosleep casket until I had the idea of using mind-numb serum on him, which made him normal for the duration of the effect (I bring him out during strong raids but he doesn't really do much other than tank). During a raid, he got kidnapped, so I can't really destroy him anymore. Do they have to die for the next phase with the terminal to happen, or is my game bugged and it's not doing anything with the terminal?
There's nothing past the connection
It's purely for lore and knowledge, it's only a precursor to another anomaly
If i resurrect a pawn that has been taken control of by the subcore using resurrector mech serum, will he be normal again?
Отредактировано OceanicOxen; 24 авг. 2024 г. в 0:13
Fallen  [Разработчик] 24 авг. 2024 г. в 6:32 
Автор сообщения: OceanicOxen
If i resurrect a pawn that has been taken control of by the subcore using resurrector mech serum, will he be normal again?
Well it does not have a tag that makes it incurable in the code, so you can try
Автор сообщения: OceanicOxen
If i resurrect a pawn that has been taken control of by the subcore using resurrector mech serum, will he be normal again?
I tried it and it doesn't work, so you don't have to try :)
From a gaming viewpoint for this anomaly it's awful, even if it's a cool concept . The problem is that if you're doing a blind play-through with this mod, then there's a chance that you sent your good researchers to research the subcore, which dooms them. None of the base game anomalies kill your pawns on the first interaction, so players who have only experiences with the base game anomalies wouldn't expect it.

There should be a warning about the anomaly or a way to reverse it without using console commands, because the Subcore is just an anti-player mechanic, which is never fun.
Fallen  [Разработчик] 25 ноя. 2024 г. в 5:00 
Автор сообщения: SuperEarth's Health Insurance
From a gaming viewpoint for this anomaly it's awful, even if it's a cool concept . The problem is that if you're doing a blind play-through with this mod, then there's a chance that you sent your good researchers to research the subcore, which dooms them. None of the base game anomalies kill your pawns on the first interaction, so players who have only experiences with the base game anomalies wouldn't expect it.

There should be a warning about the anomaly or a way to reverse it without using console commands, because the Subcore is just an anti-player mechanic, which is never fun.
It really depends on the way people perceive the game, because at least for me the game is more about "Losing is fun", which it was actually intended to be
I usually play on the highest difficulty, and with that pawns usually die from other causes, and death from this anomaly might be bad, but it will be one of many
While i tried reducing the total death toll by saying in the notes that you should be careful when researching anomalies, people don't really seem to read those so it didn't really work
I understand that people might hate it, but i don't have as much time to work on the mod as i had before, so i can't really fix it, and it's not my first priority
For now, the only way to cure a pawn is removing a hidden hediff from it, so feel free to use it
Fallen  [Разработчик] 25 ноя. 2024 г. в 5:17 
Fine, i'll fix this damn thing
Prepare your spare mechanites, you'll need a lot for this
Отредактировано Fallen; 25 ноя. 2024 г. в 5:18
'It really depends on the way people perceive the game, because at least for me the game is more about "Losing is fun"'
I find this to be a bad approach, i had the same pawn (highmate to my mechanitor) use the pebble, my moral guide, the subcore and now i lost access to that due to going in blind.
I wouldnt mind loosing almost any pawn but that is bad method of doing things.
At least a kind of ominous warning, for fun you could also attach the warning to another pawn.

I dont mind the idea of loosing a pawn because of bad decision making.

But in this case it feels bad because its massively arbitrary.

I mean i am not going to suffer in the long run.

But loosing a pawn because of bad raid, starvation or similar? I dont really mind, loosing a pawn because Randy laser guided a meteorite on top of a pawn is cheap though. And i dont really see a difference between this and that.
Probably worst part is that i got an ingame half hour between the part 3 of the subcore and the ensuing berserk.

Imagine if Revenants kill their first target and you can do nothing against it.

Yea i am just gonna reload and put them in a cryptosleep casket. Then summon a pitgate and put the item in there.
Отредактировано Tirith Amar; 16 янв в 9:04
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