安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
It's purely for lore and knowledge, it's only a precursor to another anomaly
There should be a warning about the anomaly or a way to reverse it without using console commands, because the Subcore is just an anti-player mechanic, which is never fun.
I usually play on the highest difficulty, and with that pawns usually die from other causes, and death from this anomaly might be bad, but it will be one of many
While i tried reducing the total death toll by saying in the notes that you should be careful when researching anomalies, people don't really seem to read those so it didn't really work
I understand that people might hate it, but i don't have as much time to work on the mod as i had before, so i can't really fix it, and it's not my first priority
For now, the only way to cure a pawn is removing a hidden hediff from it, so feel free to use it
Prepare your spare mechanites, you'll need a lot for this
I find this to be a bad approach, i had the same pawn (highmate to my mechanitor) use the pebble, my moral guide, the subcore and now i lost access to that due to going in blind.
I wouldnt mind loosing almost any pawn but that is bad method of doing things.
At least a kind of ominous warning, for fun you could also attach the warning to another pawn.
I dont mind the idea of loosing a pawn because of bad decision making.
But in this case it feels bad because its massively arbitrary.
I mean i am not going to suffer in the long run.
But loosing a pawn because of bad raid, starvation or similar? I dont really mind, loosing a pawn because Randy laser guided a meteorite on top of a pawn is cheap though. And i dont really see a difference between this and that.
Imagine if Revenants kill their first target and you can do nothing against it.
Yea i am just gonna reload and put them in a cryptosleep casket. Then summon a pitgate and put the item in there.