Rain World

Rain World

Artificer's Arsenal (Now with Rain Meadow Support!)
 This topic has been pinned, so it's probably important
superdinosaur212  [developer] 27 May, 2024 @ 5:41am
Bug Reporting
Discord is prefered for bug reports(dangerdino30), but steam can work if you don't have logs to send
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Showing 1-15 of 19 comments
Silve0 31 May, 2024 @ 6:48am 
very small problem:

The remix option that "disallows the slugcat from picking up bodies while holding guns" doesn't look good in the UI, it seems like there are two texts on top of eachother.
superdinosaur212  [developer] 31 May, 2024 @ 2:15pm 
Originally posted by Silve0:
very small problem:

The remix option that "disallows the slugcat from picking up bodies while holding guns" doesn't look good in the UI, it seems like there are two texts on top of eachother.
That is because there are two UI options on top of each other, I'll release a hotfix real quick that fixes that
Void.Lemur 2 Jun, 2024 @ 9:17am 
the world turns red in the chimneys in the spearmaster campaign. I tried removing other mods but the problem was this one or DinoLib
superdinosaur212  [developer] 2 Jun, 2024 @ 9:36am 
Originally posted by Void.Lemur:
the world turns red in the chimneys in the spearmaster campaign. I tried removing other mods but the problem was this one or DinoLib
I appologize, but I am unable to reproduce this issue by either warping into chimney canopy or by going into it via a gate. Could you ethier be more detailed in the repoduction of the issue, or provide a exception log(if one exists). You could also try verifying the integrity of your Rain World game files
Sqweasy 4 Jun, 2024 @ 8:04pm 
Something I've found recently is that for some reason, there is no remix menu, and the guns are unable to spawn for me, no matter the means. I've had it as the only mod enabled (asides from fisobs and dinolib), and still nothing.
DitzyPoo26 5 Jun, 2024 @ 6:16pm 
i can't even get in without it putting me on a loading screen forever
:steamsad:
LovelyRhinoTanky 11 Jun, 2024 @ 12:11am 
Hi,I encountered a remix issue,when I clicked the button want to apply, it didnt work and reported an error,and I found that the cheat page has 2 options overlap together.
And here is the log text:FormatException: String was not recognized as a valid Boolean.
System.Boolean.Parse (System.String value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Menu.Remix.ValueConverter+<>c.<_Initialize>b__0_3 (System.String str, System.Type type) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.ValueConverter.ConvertToValue (System.String value, System.Type valueType) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) OptionInterface.DMD<OptionInterface::_SaveConfigFile>(OptionInterface)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<OptionInterface::_SaveConfigFile>?988014080(OptionInterface)
SBCameraScroll.MainModOptions.OptionInterface_SaveConfigFile (On.OptionInterface+orig__SaveConfigFile orig, OptionInterface option_interface) (at C:/Steam/steamapps/common/Rain World/Modding/SBCameraScroll/SourceCode/MainModOptions.cs:610)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<OptionInterface::_SaveConfigFile>?-437809664(OptionInterface)
Menu.ModdingMenu.Singal (Menu.MenuObject sender, System.String message) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.ConfigMenuTab+ButtonManager.SignalSave (Menu.Remix.MixedUI.UIfocusable trigger) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.MixedUI.OpSimpleButton.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.MixedUI.OpTab._Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.ConfigContainer.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.MenuObject.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.PositionedMenuObject.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Menu.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.ModdingMenu.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) MainLoopProcess.DMD<MainLoopProcess::RawUpdate>(MainLoopProcess,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MainLoopProcess::RawUpdate>?-1331373568(MainLoopProcess,single)
InventoryMod.MainLoopProcess_RawUpdate (On.MainLoopProcess+orig_RawUpdate orig, MainLoopProcess self, System.Single dt) (at C:/Users/Lee/source/repos/Inventory/InventoryMod.cs:147)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<MainLoopProcess::RawUpdate>?1270038016(MainLoopProcess,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?1370262016(ProcessManager,single)
RegionKit.Modules.AnimatedDecals.VideoManager.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at <5b121b8e5bc846379a4645405d5ae6b8>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?1233803264(ProcessManager,single)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1940162560(RainWorld)
ImprovedInput.Plugin.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at <b1532b580d2f4aa5a77966738074cad8>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?1337777152(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1386914816(RainWorld)
Revivify.Plugin.ErrorCatch (On.RainWorld+orig_Update orig, RainWorld self) (at <84d6e4b45b0846db885a4a7bbcdd965b>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?905773056(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1110293504(RainWorld)

I quite
HealthBars.HealthBars.UpdatePatch (On.RainWorld+orig_Update orig, RainWorld self) (at <f0f3820416764b08b4651b9222270bcd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?464245760(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-818696704(RainWorld)
BeastMaster.BeastMaster.RainWorldOnUpdate (On.RainWorld+orig_Update orig, RainWorld self) (at <83968bc42fe245158b621e45f6b85041>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?1905240064(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-192635904(RainWorld)
BloodHooks.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at C:/Users/Lee/source/repos/Blood/BloodHooks.cs:56)
UnityEngine.Debug:LogException(Exception)
BloodHooks:RainWorld_Update(orig_Update, RainWorld) (at C:/Users/Lee/source/repos/Blood/BloodHooks.cs:60)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::Update>?97777664(RainWorld)

I really like this mod and hope it can become even better :D
superdinosaur212  [developer] 11 Jun, 2024 @ 6:45am 
Originally posted by LovelyRhinoTanky:
Hi,I encountered a remix issue,when I clicked the button want to apply, it didnt work and reported an error,and I found that the cheat page has 2 options overlap together.
And here is the log text:FormatException: String was not recognized as a valid Boolean.
System.Boolean.Parse (System.String value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Menu.Remix.ValueConverter+<>c.<_Initialize>b__0_3 (System.String str, System.Type type) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.ValueConverter.ConvertToValue (System.String value, System.Type valueType) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) OptionInterface.DMD<OptionInterface::_SaveConfigFile>(OptionInterface)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<OptionInterface::_SaveConfigFile>?988014080(OptionInterface)
SBCameraScroll.MainModOptions.OptionInterface_SaveConfigFile (On.OptionInterface+orig__SaveConfigFile orig, OptionInterface option_interface) (at C:/Steam/steamapps/common/Rain World/Modding/SBCameraScroll/SourceCode/MainModOptions.cs:610)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<OptionInterface::_SaveConfigFile>?-437809664(OptionInterface)
Menu.ModdingMenu.Singal (Menu.MenuObject sender, System.String message) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.ConfigMenuTab+ButtonManager.SignalSave (Menu.Remix.MixedUI.UIfocusable trigger) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.MixedUI.OpSimpleButton.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.MixedUI.OpTab._Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.ConfigContainer.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.MenuObject.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.PositionedMenuObject.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Menu.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.ModdingMenu.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) MainLoopProcess.DMD<MainLoopProcess::RawUpdate>(MainLoopProcess,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MainLoopProcess::RawUpdate>?-1331373568(MainLoopProcess,single)
InventoryMod.MainLoopProcess_RawUpdate (On.MainLoopProcess+orig_RawUpdate orig, MainLoopProcess self, System.Single dt) (at C:/Users/Lee/source/repos/Inventory/InventoryMod.cs:147)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<MainLoopProcess::RawUpdate>?1270038016(MainLoopProcess,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?1370262016(ProcessManager,single)
RegionKit.Modules.AnimatedDecals.VideoManager.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at <5b121b8e5bc846379a4645405d5ae6b8>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?1233803264(ProcessManager,single)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1940162560(RainWorld)
ImprovedInput.Plugin.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at <b1532b580d2f4aa5a77966738074cad8>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?1337777152(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1386914816(RainWorld)
Revivify.Plugin.ErrorCatch (On.RainWorld+orig_Update orig, RainWorld self) (at <84d6e4b45b0846db885a4a7bbcdd965b>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?905773056(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1110293504(RainWorld)

I quite
HealthBars.HealthBars.UpdatePatch (On.RainWorld+orig_Update orig, RainWorld self) (at <f0f3820416764b08b4651b9222270bcd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?464245760(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-818696704(RainWorld)
BeastMaster.BeastMaster.RainWorldOnUpdate (On.RainWorld+orig_Update orig, RainWorld self) (at <83968bc42fe245158b621e45f6b85041>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?1905240064(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-192635904(RainWorld)
BloodHooks.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at C:/Users/Lee/source/repos/Blood/BloodHooks.cs:56)
UnityEngine.Debug:LogException(Exception)
BloodHooks:RainWorld_Update(orig_Update, RainWorld) (at C:/Users/Lee/source/repos/Blood/BloodHooks.cs:60)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::Update>?97777664(RainWorld)

I really like this mod and hope it can become even better :D
Yeah my bad, I'm pushing a hotfix about right now that fixes that issue. Glad you are enjoying the mod otherwise though!
LovelyRhinoTanky 11 Jun, 2024 @ 8:51am 
YEAH! The configuration page is running correctly!
Thank you very much for such a fast patch!
In the spawn menu of the sandbox, weapons disappear if you turn off the game. only restarting the PC helps, but it doesn't always work either
superdinosaur212  [developer] 16 Jun, 2024 @ 12:15am 
Originally posted by qazaa:
In the spawn menu of the sandbox, weapons disappear if you turn off the game. only restarting the PC helps, but it doesn't always work either
I am not sure why this happens, it's likely a fisobs issue. It is a known issue though
Kalevtov 20 Jun, 2024 @ 3:01pm 
I'm no coder, but i would suggest that removing all ammo counters after leaving pipes might solve it if you really need a temporary, quick solution. Just make sure the gun's ammo counter can come back after they're deleted.
Oyasumi 31 Aug, 2024 @ 7:45pm 
Just a heads up for future users who may read this, if you try to reload when you are going through a Karma Gate, your game will freeze and you have to leave the cycle to start the cycle over again.
AviY2K 19 Mar @ 6:32pm 
Originally posted by superdinosaur212:
Discord is prefered for bug reports(dangerdino30), but steam can work if you don't have logs to send
why is there two fisobs in the requirements?
981O 22 Apr @ 6:38am 
Holding a baby slug on his back and firing a gun: first, the kitten is thrown out, and then you can shoot
Last edited by 981O; 22 Apr @ 7:23am
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