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Well, I was more so thinking about it being editing the vanilla slayer pirates a bit more so than outright replacing them.
And I'm not exactly well versed in this sort of more complex modding, as most of the mods I've made are really just slight stat number changes.
Heck, I would just be happy if you could maybe edit the slayer pirate units to have dual swords and anti infantry.
Oh right. I forgot about that.
Like you have to rename things in the data tables and such to make it work properly.
But ok. If it's too much to add into the mod without reworking a bunch of other stuff, then I can understand.
I just wish CA was allowed to do something more unique with them than what GW had them do.
I think I know what you can do to do some of the stuff that I mentioned into the mod, if you wanted to of course.
You could make a single or a couple new Slayer Pirate units and maybe have them have precursor blunderbusses or whatever and switch to dual swords for some anti infantry damage.
Because then it's not changing the vanilla versions so it could work out pretty well.
Even if it was just a single powerful new RoR unit, that'd be more than enough.