Stationeers

Stationeers

Nekoputer's Modpack
Myst Leissa 20 Jun, 2024 @ 8:55am
Alittle Helpful Advice from the June 13th Patch
You don't actually have to use Key= you can use value= to override translation errors. Just a tip from another modder.
< >
Showing 1-8 of 8 comments
DefunctAcc  [developer] 20 Jun, 2024 @ 11:17am 
Hellew~!

Let me know which parts are borking and I'll fix them when able. Just uploaded a new world and looking for feedback atm.
Myst Leissa 20 Jun, 2024 @ 11:19am 
Originally posted by Nekoputer:
Hellew~!

Let me know which parts are borking and I'll fix them when able. Just uploaded a new world and looking for feedback atm.
Oh no you misunderstand, I just read your patch notes to see the mods history, and noticed a common thing I ran into too, thought you might need the advice, I haven't actually tried your mod.
DefunctAcc  [developer] 20 Jun, 2024 @ 11:25am 
Aahh oke~ Most of it is already using "Value=" tags now. The only parts I have no control over atm is the world select menu. Those still use keys for the names sadly and not figured out what XML tag is needed to override it. If you know the parts that will allow to override that, please let me know.
Myst Leissa 20 Jun, 2024 @ 11:29am 
Originally posted by Nekoputer:
Aahh oke~ Most of it is already using "Value=" tags now. The only parts I have no control over atm is the world select menu. Those still use keys for the names sadly and not figured out what XML tag is needed to override it. If you know the parts that will allow to override that, please let me know.
Well if that's the case, there's nothing stopping you from actually ADDING a translation file for your own keys bundled with the mods. Albeit I haven't had to do that since forever, and it may be different now :/
Myst Leissa 20 Jun, 2024 @ 11:31am 
From what I recall the language directory of your stationeers folder should have the default key combinations, mimic the format and you can add your own to your mod, just be sure to put it in the "Language" as opposed to "GameData" Folder. Note that like other changes to default values in XML Mods, "Additions" Are loaded correctly wtihout loading core last, while "Replacements" only work if loaded above core. And you will likely need to modify one file per each supported language..
Last edited by Myst Leissa; 20 Jun, 2024 @ 11:59am
DefunctAcc  [developer] 20 Jun, 2024 @ 12:11pm 
The following is already key'ed and put into a language file ;)
Although it's english only atm. I don't mind if other folks provide translations for it. ;)
<?xml version="1.0" encoding="utf-8"?> <Language xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Name>English</Name> <Code>EN</Code> <Font>font_english</Font> <Interface> <Record> <Key>NewWorldAreaNekoputer_Storm_Mars</Key> <Value>Mars: STORM</Value> </Record> <Record> <Key>NewWorldAreaNekoputer_Storm_Europa</Key> <Value>Europa: STORM</Value> </Record> <Record> <Key>NewWorldAreaUzetis</Key> <Value>Uzetis</Value> </Record> <Record> <Key>NewWorldAreaGanymede</Key> <Value>Ganymede</Value> </Record> <Record> <Key>NewWorldAreaLoulan</Key> <Value>Loulan</Value> </Interface> </Language>

This is only to prevent the "<T:EN:blablabla>" tags from popping up. I've tried values but the world select menu seems to only work on keys.
Last edited by DefunctAcc; 20 Jun, 2024 @ 12:12pm
Myst Leissa 20 Jun, 2024 @ 12:15pm 
Originally posted by Nekoputer:
The following is already key'ed and put into a language file ;)
Although it's english only atm. I don't mind if other folks provide translations for it. ;)
<?xml version="1.0" encoding="utf-8"?> <Language xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Name>English</Name> <Code>EN</Code> <Font>font_english</Font> <Interface> <Record> <Key>NewWorldAreaNekoputer_Storm_Mars</Key> <Value>Mars: STORM</Value> </Record> <Record> <Key>NewWorldAreaNekoputer_Storm_Europa</Key> <Value>Europa: STORM</Value> </Record> <Record> <Key>NewWorldAreaUzetis</Key> <Value>Uzetis</Value> </Record> <Record> <Key>NewWorldAreaGanymede</Key> <Value>Ganymede</Value> </Record> <Record> <Key>NewWorldAreaLoulan</Key> <Value>Loulan</Value> </Interface> </Language>
That code looks correct, but I'm not entirely sure Colons and Underscores are supported Characters for XML, but if your not getting any errors, then it's probably fine :D
DefunctAcc  [developer] 20 Jun, 2024 @ 12:20pm 
Aye~! No errors afaik. Someone'll report an issue if there is one and I'll see if I can fix it~
< >
Showing 1-8 of 8 comments
Per page: 1530 50