Door Kickers 2

Door Kickers 2

NGF Asset Pack
 This topic has been pinned, so it's probably important
Chad di Urbino  [developer] 26 Feb @ 5:17am
For Modder, About vehicle's armor and penetration
In order to damage the vehicle, the Weapon must have sufficient Penetration stat. default value
of grenade and explosive damage is 15.

It can't damage the NGF's vehicles. At the time of writing this, the vehicle that have weakest armor is the BMP2 and its Armored value is 60. so your AT weapon should have 'armorPenetration' stat.

Like this.
<EffectRange radiusMeters="4.2">
<DamageEffect chancePercent="100" damage="1000" damageType="2" armorPenetration="100"/>
<StunEffect chancePercent="100" innerRangeTimeMSec="1000" outerRangeTimeMSec="1000" armorPenetration="100" />
<SuppressEffect amount="50"/>
</EffectRange>

If you're not a modder and want to use vanilla's AT weapon, you don't have to worry. I gave them armorPenetration. But since it conflicts with mod that modifies all Vanilla AT weapon except Wall penetrating rocket, you have to load NGF Asset pack in the order after that.





The Armor and Main gun penetration of the vehicles I have set at the present time are as follows.

Name
Hit point
Armor
Main weapon
Penetration
Critical Pen.
T-72 Tank
2000
380
125mm 2A46M
420
550(50%)
M1A1HC Tank
5000
500
120mm M256A1
480
-
BMP2 IFV
550
70
30mm 2A42
100
-
Stryker ICV
550
60
M2HB HMG
70
-



and infantry AT-weapons included from compatible mods.

Name
Penetration
Mod
AT-4
400
Vanila
-
RPG-26
440
Vanilla
-
RPG-7
260
crit 600
Vanilla
-
RPG-7
500
NGF Asset Pack
-
M320 HEDP
100
United States Armed Forces
-
M72A7 LAW
150
United States Armed Forces
-
FGM-148 Top-attack
1000
United States Armed Forces
-
FGM-148 Direct-attack
750
United States Armed Forces
-
M3E1 MAWWS HEAT
400
United States Armed Forces
-
M3E1 MAWWS HEDP
150
United States Armed Forces
-
SMAW HEDP
150
United States Armed Forces
-
SMAW HEAA
600
United States Armed Forces
-
FGM-172B
150
United States Armed Forces
-
Mortar 60mm HE
100
United States Armed Forces
-
Mortar 60mm Smoke
100
United States Armed Forces
-
Howitzer 155mm HE
1000
United States Armed Forces
-
Harrier / Viper Autocannon Strafe
1000
United States Armed Forces
-
Harrier Rocket Strike
100
crit 1000
United States Armed Forces
-
Viper Rocket Strike
150
United States Armed Forces
-
C90 HEAT
400
Task Force Toro
-
C90 Red Phosphorus
85
Task Force Toro
-
CETME Rifle Grenade
100
Task Force Toro
-
M82 Sniper Rifle
80
Task Force Toro
-
M95 Sniper Rifle
80
Task Force Toro
-
AW50 Sniper Rifle
80
Task Force Toro
-
Harrier Support
100
crit 1000
Task Force Toro
-
Panzerfaust 3
410
Fallschirmjager Platoon
-
MQ-9 Reaper Airstrike
550
PMC Squad
-
PF-89B
400
IOV
-
DZJ-08
600
IOV
-
Type-69 RPG
400
IOV
-
PBW001E
300
IOV
-
M72 LAW
300
IOV
-
RPG-18
300
IOV
-
RPG-7
400
IOV
-
M3 MAAWS
400
IOV
-
QLU-11 / Grenade Launcher
100
IOV
-
RG-6 Grenade Launcher
100
IOV
-
GM-94 (Thermobaric)
100
IOV
-
RPG-7
500
Project ARES
Needed
Carl Gustav
150
Project ARES
Needed
M72 LAW
150
Project ARES
Needed
M320 HEDP
100
Project ARES
Needed
M79 HEDP
100
Project ARES
Needed

Note: I wanted the armor penetration of the mod's weapon to be the same as the penetration of the in real world weapon. But there was a problem.

1. Side armor and rear armor are indistinguishable. Armor thickness in all directions 360 degrees is the same. Expressing realistic armor thickness in mod based on the front armor makes most AT-Weapons are unusable. So for the vehicle unit, i had to make a proper compromise between the front armor and the side armor.
2. Depending on the type of ammunition, there may be some variables, but it was difficult to implement them.

For AT-4 which I worked on for the first time, I set the armor penetration parameter to 400 because it can penetrate the Armor 400mm of RHA, and the RPG-26 is also the same.
Enemy RPG-7 is hard to penetrate the M1 Abrams with the Rocket they use, but i wanted it to be a threat, so i made it that can cause probabilistically 'critical'.
The remaining parameters of the weapons were also set accordingly. In the case of some weapons, the data could not be obtained, so it was set arbitrarily.
In the case of 40x46mm HEDP, I had to exaggerate a little.
The 40x46mm HEDP can penetrate the 63mm thickness Armor and it can also threaten BMP-2. But if you do that, it will have less penetration than Dhsk or some powerful HMG.😅 So I exaggerated a little bit.

---

In summary, you can make your AT weapons based on real RHA penetration, but you don't have to stick to it. Focus more on whether it's appropriate to penetrate enemy's T-72 or BMP.
Last edited by Chad di Urbino; 13 Apr @ 7:24am