Age of Wonders 4

Age of Wonders 4

(GK Uppdated) LTCU: Cultural Extras
 This topic has been pinned, so it's probably important
Von Schnitzel  [developer] 15 Jun, 2024 @ 3:49pm
BUGS (Any bug post anywhere other than here will be ignored)
Discussion for bugs not mentioned in description

Am aware of the Sentinel spear on back bug when viewed in the tome of wonders so ther is no need to report this.

Primal Ambushers extra effect not showing up when viewed is not a bug but is the result of me having to use a workaround because Primal subcultures are a pain in the assasin

Note: if your comment gets deleted it's because the issue has been fixed
Last edited by Von Schnitzel; 17 Jun, 2024 @ 5:10am
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Showing 1-15 of 32 comments
enderman 16 Jun, 2024 @ 10:32am 
Guerillas show up on the production tab, and can be constructed; but their icon doesn't show up in the queue, can't be cancelled and once done instead create a conqueror. Really wanted to try the snipers out but they seem to be 'replaced' by another of your added units for the reavers...?
Last edited by enderman; 16 Jun, 2024 @ 10:33am
Von Schnitzel  [developer] 16 Jun, 2024 @ 1:26pm 
Originally posted by enderman:
Guerillas show up on the production tab, and can be constructed; but their icon doesn't show up in the queue, can't be cancelled and once done instead create a conqueror. Really wanted to try the snipers out but they seem to be 'replaced' by another of your added units for the reavers...?
Just updated it should work now if not Verify integrity of game cache. and then confirm if it have bin fixed.
GOGATSY 16 Jun, 2024 @ 6:10pm 
Can't check in actual match, but sentinels (tier 4 industrial unit) have their weapon behind their back and not in their hands in encyclopedia tab.
Cat-Lunatic 16 Jun, 2024 @ 9:28pm 
Thats a tome of wonders thing, Gogatsy.

Also, Von? The Awoken don't throw their spear like the sunderer and others do, Might wanna use the Sunderer animations for them.

The Radiant Guard swing their spears like swords, but Imagine that can't be helped.
Von Schnitzel  [developer] 17 Jun, 2024 @ 4:07am 
Originally posted by Cat-Lunatic:
Thats a tome of wonders thing, Gogatsy.

Also, Von? The Awoken don't throw their spear like the sunderer and others do, Might wanna use the Sunderer animations for them.

The Radiant Guard swing their spears like swords, but Imagine that can't be helped.
I know i forgot something but couldn't remember what (one of many things i probably forgot to do) i will fix it as soon as possible.

the radiant guard animation cannot be helpt is true i just thought it look cool instead of another sword and board unit.
Last edited by Von Schnitzel; 17 Jun, 2024 @ 4:10am
Cat-Lunatic 17 Jun, 2024 @ 12:09pm 
Thats fair, it does, look very cool, and I have no issues with its animations.
Cat-Lunatic 17 Jun, 2024 @ 1:18pm 
Ah! Another bug located, the Industrial Culture can produce the Primal Ambusher.
Von Schnitzel  [developer] 17 Jun, 2024 @ 1:58pm 
Originally posted by Cat-Lunatic:
Ah! Another bug located, the Industrial Culture can produce the Primal Ambusher.
This should now be fixed, also Verify integrity of game cache it sound like the Late Tier Cultural Units didn't update properly and so the hidden test sapper appear.
Cat-Lunatic 17 Jun, 2024 @ 2:18pm 
I did, several times.
Von Schnitzel  [developer] 17 Jun, 2024 @ 2:33pm 
Originally posted by Cat-Lunatic:
I did, several times.
Ok i have updated Late Tier Cultural Units incase i forgot to upload the version where i fixed it.
Cat-Lunatic 27 Jun, 2024 @ 1:30pm 
A bit of a notice, for the Radiant Guard for high culture, some of the shield buffs don't line up.
Cat-Lunatic 7 Jul, 2024 @ 12:24am 
The Myrmidon appears to have lost their shield.
Von Schnitzel  [developer] 7 Jul, 2024 @ 4:58am 
Originally posted by Cat-Lunatic:
The Myrmidon appears to have lost their shield.
this should be fixed
Hey! I have another issue which may or may not be a bug, and it may or may not be from this mod. It might be worth bringing up and trying to replicate with just this mod and the other culture unit mod you have just in case.

I noticed that occasionally I get infinite auto-battle times when playing as the High culture. Specifically when my army has a large number of either the Celestian or Awoken (I can't really tell) it seems to go infinite.

I'm using it with Fairplay AI Overhaul so that could be an issue, but I don't think it affects how the AI interacts with units in battle and auto-battle. Alternatively it could be an issue with Age of Wonders itself. I noticed it only happens with High culture though. I've played with Industrial, Feudal, Mystic, Reaver, and Primal just fine and have never encountered this issue with those.
Last edited by 🖤LovableƸ̴Ӂ̴ƷNightmare🖤; 20 Jul, 2024 @ 1:27am
Von Schnitzel  [developer] 20 Jul, 2024 @ 6:23am 
Hey! I have another issue which may or may not be a bug, and it may or may not be from this mod. It might be worth bringing up and trying to replicate with just this mod and the other culture unit mod you have just in case.

I noticed that occasionally I get infinite auto-battle times when playing as the High culture. Specifically when my army has a large number of either the Celestian or Awoken (I can't really tell) it seems to go infinite.

I'm using it with Fairplay AI Overhaul so that could be an issue, but I don't think it affects how the AI interacts with units in battle and auto-battle. Alternatively it could be an issue with Age of Wonders itself. I noticed it only happens with High culture though. I've played with Industrial, Feudal, Mystic, Reaver, and Primal just fine and have never encountered this issue with those.
This was caused by one of the celestials abilities however it was removed, what abilities did celestian have? I want to know as it is possible that you're using and old version wher the celestian have a buged abilty.
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