Age of Wonders 4

Age of Wonders 4

198 ratings
(GK Uppdated) LTCU: Cultural Extras
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Tags: Units
File Size
Posted
Updated
11.258 MB
15 Jun, 2024 @ 6:12am
4 Jun @ 2:15pm
37 Change Notes ( view )

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(GK Uppdated) LTCU: Cultural Extras

In 1 collection by Von Schnitzel
My Mods
16 items
Description
This mod adds some extra units to all culture (incuding my Outlaw), these units where originally supposed to be used in another project however that part was scrapped leaving me with some really neat units i didn't want to simply bin them so i made this.

Super lag and how to fix

Verify integrity of files thats it thats all you need to do if it doesn't make sure it isn't some other mod doing it any mod adding units will have the super lag bug unless it was updated for the new dlc.




The units are

Feudal

Herald tier 4 Support

Yeoman tier 3 Ranged

Royal Retinue tier 3 Shield

Sub mod to enable evolution https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3462932016

Barbaric

Companion tier 4 Ranged (Worst guild campaign in any elder scroll game in my humble opinion)

Myrmidon tier 3 Shield


High

Awoken tier 4 Skirmisher

Radiant Guard tier 3 Shield (Fun fact this is based on one of the most op units in aow3)

Dark

Master tier 4 Figther technically also Shield and Ranged

Executioner tier 3 Shield


Mystic

Magister tier 4 Shield

Arcane Warder tier 3 Polearm


Industius

Sentinel tier 4 Polearm.


Vanguard tier 3 Skirmisher


Reaver

Maskman tier 4 Ranged

Grenadier tier 3 Polearm


Primal

Courser tier 4 mounted Shock. Yes am awer of naga spear appear on the back when viewed but not in combat

Primal Prowler tier 3 Skirmisher

Oathsworn

Custodian tier 3 shield

Blademaster tier 4 fighter

Outlaw https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978860851

Bounty Hunter tier 4 Skirmisher

Hedge Knight tier 3 shock

Yes the units are affected by the different sets in Culture Tome Units and Alternate Culture Appearance


Invisible model "bug" and how to fix

1. Don't use this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991355200 it's outdated and replaces the asset file with an older one breaking a bunch of stuff IN OTHER WORDS DON'T USE IT. (there are alternatives in the mod description)

2. Verify integrity of game cache, This will re download all mods so if the mod did not update its files properly this should fix it. (alternative unsub resub can fix it but is far more unrelebul)

3. if none of the things above fixed it then disabled mods until it works i guse.


If any one wants to make unique trait and ability icons i would love to bring u on to the team (one man team).

Oh and congratulations you read the description that's rare don't forget to rate and sh.it if anything it helps with moral.
Popular Discussions View All (4)
32
4 Jun @ 2:20pm
PINNED: BUGS (Any bug post anywhere other than here will be ignored)
Von Schnitzel
1
3 Apr @ 9:34am
PINNED: Super lag and how to fix
Von Schnitzel
2
14 Sep, 2024 @ 4:58am
mod requirements?
AI-Man
127 Comments
Meiyo 10 Jul @ 4:46am 
Is there a way to make the hedge knight look like they do in the screenshots?
Nuke87654 5 Jul @ 9:20am 
is there a place or a site that offers lesson on how to make mods for Age of wonders 4? like to try my hands at doing some modding
JRTek 30 Jun @ 12:09pm 
Is there a specific load order for Von's LCTU mods to ensure optimal functionality and a high success rate? I am exclusively speaking to the load order of Von's LCTU mods, not the overall load order including other mods used. @Von, If you don't mind sharing yours or anyone else that has a working load order for the LCTU mods, I think it would help not only myself but many others.
Von Schnitzel  [author] 16 Jun @ 6:13am 
@Buck I have only very recently been experimenting with hero weapons so it not something i feel i fully understand yet i may do a weapon customization mod if it isn't too much of a hassle to do,
but as a side note duel range wepons will not be included in that for technical reasons.
Buck 7 Jun @ 4:09pm 
Is there a way to add the commandant and the sharpshooters new weapons to the heros?
Von Schnitzel  [author] 4 Jun @ 1:55pm 
I have fixed some minor bugs and rename Sentinel to Castellan the reason for the name change can be seen in this image link below.

https://images.steamusercontent.com/ugc/12767912678911837420/D9AAC3847AF2D3B107023A1DE34C5102DB76471D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Future rework plans

I am unhappy with the High Awoken unit and will at some point in the future rework it.

Barb Myrmidon overall happy whit this unit how ever i want to make some minor changes to throw shield abilty works.
skaz88 2 Jun @ 9:20pm 
I think the Magister needs to have the optional cavalry tag removed, the mounted version is all messed up graphically.
LILSAW 3 May @ 11:59am 
Verifying files not fixing super lag anyone got a fix?
Von Schnitzel  [author] 17 Apr @ 11:53am 
@Dr. Sinclair Sure you do that, I don't really care as long as someone isn't reuploading my work and asking for donations or something like that.
Dr. Sinclair 16 Apr @ 3:17pm 
Hello! working on a tiny submod to make this compatible with Vectra's mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348284772

It already mostly works, including the promotion submod and culture specific abilities, so the only change necessary was to make the Yeoman, Royal retinue and Herald recruitable in cities by the new subcultures.

However, i'd like yours and Vectra's permission first before publishing the submod :)

Thank you for your wonderful mods!