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but as a side note duel range wepons will not be included in that for technical reasons.
https://images.steamusercontent.com/ugc/12767912678911837420/D9AAC3847AF2D3B107023A1DE34C5102DB76471D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Future rework plans
I am unhappy with the High Awoken unit and will at some point in the future rework it.
Barb Myrmidon overall happy whit this unit how ever i want to make some minor changes to throw shield abilty works.
It already mostly works, including the promotion submod and culture specific abilities, so the only change necessary was to make the Yeoman, Royal retinue and Herald recruitable in cities by the new subcultures.
However, i'd like yours and Vectra's permission first before publishing the submod :)
Thank you for your wonderful mods!
I assume the trait itself is intentional, but the description might not?
Also made a sub mode for feudal tier 3 aspiring evolutions https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3462932016
1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
If you own dlc you will need a sub-mod to activate the dlc units.
Empires & Ashes link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455907303
Primal Furry link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455907562
Ways of War link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455907727
I recommend that people verify integrity of game files as steam workshop sometimes doesn't update properly.
Paradoxplaza version of my mods will receive updates on Friday.
2. it was a neutral unit or owned by a faction that shouldn't have it because you don't own the dlc way of war in any that case use the the early test release i linked above or waited until April 1.
It also adds a problem i like to call 2 buttons same unit an example of this is base game feudal peasants which evolved into a defender immediately upon being built if you stack rank modifiers (which is really easy to do by the way) this is why i added pikeman because having it evolve into a royal guard would have been weird an unbalanced.
I did consider having lightbinders evolve into awakener but for the reasons above that didn't happen.
And finally modifying base game units is extremely controversial i have had to argue my position on warlocks a few times but the amount on feudal knight that was a losing battle not worth fighting.
Stupid 1000 character limit.
I admit phalanx defense stance isn't great and i have thought of making changes to it i kinda don't want to do the defensive stance charge resistance because ther already is a unit with that and i try not to repeat things if possible, What i might do is give units around it charge resistance instead of first strike still leaving the unit vulnerable to shock units.
I never play primal so i never noticed i have added slippery to the unit to prevent the bug you mentioned.
If the damage is going to be that high perhaps make his attack a one hit crossbow (like the houndmaster)?
Also the Primal Ancestral Courser has fleeting but not slippery causes some wierd interactions when running past guys to take oppertunity attacks (stopping and running in place) not sure if you can do anything about this tho if you want to have fleeting but not slippery.
Or is it that the game crashes if so let me know what caused it or when it happens.