Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
Finch 11 Nov, 2024 @ 5:13pm
Incompatibility Interaction Wandering Zombies & Bandits NPC
I really enjoyed this mod however the server I am playing in had to disable it in the end. We were noticing an excessive amount of zombies near the safe houses that severly increased causing breaches even after several clears in a more remote area.

After some research we found out previously there was some interaction issue between Wandering Zombies and Bandits NPC. This was only partially resolved back in September in a WIP update ehich we use however Wandering Zombies is not actively supported right now. We only started experiencing the issues with this over the past two weeks roughly around your update time frames.

Unfortunately I can not assist with any debugging as I am out of town but wanted to see if anyone else has experienced the issues. By disabling the bandits mod zombie populations went back to normal and stabilized. The server has been up and running since Oct 21st for reference and over 130 days for sure. If there is anyway to fix the compatability between these two mods or if this is related to the zombie issue thay is referenced in other discussions, it would be amazing to get this resolved. We really loved using your mod but it was opted to keep Wandering zombies active due to newer players
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Slayer  [developer] 13 Nov, 2024 @ 2:37am 
Wandering Zombies and Bandits are fully compatiibile thanks to WZ author.

What is happening probably is that friendly NPCs that spawn and head towards the player, drag zombies with them.

Depending how you look at it, it can be a feature or a bug. It was not intended by me, but is kinda cool that you need to save a human chased by zombies.

If you don't like it, you can simply disable friendly npcs and that should solve it.
Finch 13 Nov, 2024 @ 10:09am 
Thanks for checking on this. Again a bunch of us really love what you have created and I want to continue to use it as it is and as it grows. I will pass this information and some if the other discussion debugging you've worked on to the server admin and see if we can get everything working as intended or in a way that works best for the current server community.

Thank you!
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