Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
Lipasto 13 Oct, 2024 @ 10:37am
Removing raider bandits
Hi. Any change removing just raider bandits? I like npc's around map but "homing missile" raider bandits kinda annoying sometimes. Multiplayer server.

Clan_1_WaveEnabled = true. If i set all 16 clan waves to false, does it do the trick?
Last edited by Lipasto; 13 Oct, 2024 @ 10:50am
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Showing 1-8 of 8 comments
Lipasto 13 Oct, 2024 @ 10:38am 
@Slayer
tupperwEri 13 Oct, 2024 @ 5:04pm 
Setting "Wave Enabled=False" for all 16 clans makes no bandits, be it wanderers, defenders, etc. from what I've seen (could always be wrong but it's what ive seen from testing it). If you want too, in each clans settings, you can sniff out the clans with the raider behavior and change them to a different behavior, or just completely disable them. if you still like the idea of raiders, I personally made my Raiders into Wanderers with a 0% friendly chance that spawn closer to me than other clans, and its roughly the same thing but they don't always know where you are
Lipasto 14 Oct, 2024 @ 7:17am 
Found the settings as admin in server and now half of the npc's are wanderers and other half is guards. Lets see how it works. Thanks for the help.
COLOSSAL 18 Oct, 2024 @ 7:17am 
Also interested, my server wants to add this but doesnt want raiders destroying their hard work, any way to make the bandits spawn as only wanderers (but they dont seek out your base unless led back to it?)
Slayer  [developer] 19 Oct, 2024 @ 12:48am 
Just use the sandbox settings. Select bandit AI fo each clan that is different from raider
COLOSSAL 19 Oct, 2024 @ 10:47am 
@Slayer When you change them to wanderers whatever, when they "change to raider" do they stay raider permanently and come for your base and know your location?
Slayer  [developer] 19 Oct, 2024 @ 3:51pm 
wanderers never change to raiders
Hunterr 29 Oct, 2024 @ 9:13am 
Yeah just dont choose raiders in the settings.
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