Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
Improvements (potentially)
While this mod is good, it can do with some improvements:

Currently the AI have zero fear factors. If they believe they're outgunned or losing multiple casualties i think it would be appropriate for them to try and flee.

Expanding on this a system that tracks individuals who have fled who may show back up with a larger count of allies and/or better equipment to re-engage you a few days later. Or perhaps giving them scouting abilities to "follow" the player from afar and determine their base location, adding a sense of realism. To them finding the players home location.

Leading into another intresting point would be the ability to "join" a small group actively assisting. Perhaps trading off some resources in exchange for something like this.
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Slayer  [developer] 4 Jun @ 1:27am 
They have a fear factor based on the number of enemies that is zombies or other Bandits. Player however is always one so they have no fear tactic. But if they are severely wounded they might go crazy or flee but it's rare. I cannot make and idea of flee and return because they can be controlled only in the player loaded map cell. Nothing happens outside of it.
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