Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
Error popping everytime that a firefight happens
I using this mod in conjuction with "One Week Before" mod.

This error spam's everytime that I "finish" and sometimes start a fight with hostile NPCS.

`attempted index: name of non-table: null
function: NeedResupplySlot -- file: BanditBrain.lua line # 33 | MOD: Bandits
function: ManageCombat -- file: BanditUpdate.lua line # 949 | MOD: Bandits
function: GenerateTask -- file: BanditUpdate.lua line # 1699 | MOD: Bandits
function: OnBanditUpdate -- file: BanditUpdate.lua line # 1875 | MOD: Bandits
java.lang.RuntimeException: attempted index: name of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoZombie.updateInternal(IsoZombie.java:4154)
at zombie.characters.IsoZombie.update(IsoZombie.java:3999)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:176)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4197)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4317)
at zombie.iso.IsoWorld.update(IsoWorld.java:4231)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
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Showing 1-2 of 2 comments
Mr.Mike 1 Jul @ 9:23am 
Not sure if my 2 errors are from firefights or not but figured I'd post here instead of starting a new error discussion. On day 2 of week one quite a bit of shooting is going on currently walking to the pharmacy with 2 bullet wounds in riverside and got these 2 errors.

`function: spawnGroup -- file: BanditServerSpawner.lua line # 481 | MOD: Bandits
function: Clan -- file: BanditServerSpawner.lua line # 1116 | MOD: Bandits
function: onClientCommand -- file: BanditServerSpawner.lua line # 1079 | MOD: Bandits
java.lang.RuntimeException: attempted index: size of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:458)
at zombie.spnetwork.SinglePlayerServer.receiveClientCommand(SinglePlayerServer.java:206)
at zombie.spnetwork.SinglePlayerServer.mainLoopDealWithNetData(SinglePlayerServer.java:160)
at zombie.spnetwork.SinglePlayerServer.update(SinglePlayerServer.java:148)
at zombie.GameWindow.logic(GameWindow.java:287)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`


`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@b523787a
function: AddZombiesInOutfit -- file: BanditCompatibility.lua line # 184 | MOD: Bandits
function: spawnGroup -- file: BanditServerSpawner.lua line # 476 | MOD: Bandits
function: Clan -- file: BanditServerSpawner.lua line # 1116 | MOD: Bandits
function: onClientCommand -- file: BanditServerSpawner.lua line # 1079 | MOD: Bandits
`
Its seems to be some kind of bug in regards of clothing on the NPCs, at least is my best guess ... maybe a incompatibility in regards of some clothing mod.
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Showing 1-2 of 2 comments
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