Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
What are the EnemyBehavior settings? I only want to spawn friendlies.
Hi,

I only want to spawn friendlies with this mod. However, it seems like Defenders settings have something to do with bases, and I assume EnemyBehavior controls friendly/enemy. However, there's no reference for what those settings do in the sandbox config for a dedicated server.
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I see that there is a Friendly Chance described here, but I don't see it in the actual sandbox config: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3268487204/6015206955930260248/
Slayer  [developer] 22 Feb @ 3:52pm 
there is no friendly chance anymore, you just choose behavior programs for each of the waves. Behavior determines if they are friendly as the name indicates it. Companion join player after spawn. Indifferent live separate.
Apologies, I didn't use this on single player and only saw the configs in the server's sandbox file. I found the translation files and see what the behavior numbers mean now.
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