Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
B42 after patch error
i keep getting these errors since the patch each second. thankfully it doesn't spam super fast just each second.
`function: updateRealObjects -- file: BanditPlayerBase.lua line # 263 | MOD: Bandits function: Regenerate -- file: BanditPlayerBase.lua line # 319 | MOD: Bandits function: Update -- file: BanditPlayerBase.lua line # 102 | MOD: Bandits java.lang.RuntimeException: Object tried to call nil in updateRealObjects at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:72) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315) at zombie.gameStates.IngameState.onTick(IngameState.java:1966) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1845) at zombie.gameStates.IngameState.update(IngameState.java:1507) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:388) at zombie.GameWindow.frameStep(GameWindow.java:928) at zombie.GameWindow.run_ez(GameWindow.java:821) at zombie.GameWindow.mainThread(GameWindow.java:619) at java.base/java.lang.Thread.run(Unknown Source) ` `function: updateRealObjects -- file: BanditPlayerBase.lua line # 263 | MOD: Bandits function: Regenerate -- file: BanditPlayerBase.lua line # 319 | MOD: Bandits function: Update -- file: BanditPlayerBase.lua line # 102 | MOD: Bandits `