Stellaris
Mobile Suit Gundam Stellaris 4.0
Prussia  [개발자] 2024년 11월 9일 오후 9시 05분
Bug Reports
Please list any bugs you have here if you haven't in the comments already. We'll get on them promptly.
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shibadoq 2024년 11월 22일 오후 6시 23분 
localizationがうまく反映されているように見えません。
例:「Mobile Suit Factory」が「building_ms_factory」と表示されています。

The localization doesn't seem to be reflected properly.
For example, "Mobile Suit Factory" is displayed as "building_ms_factory_1".
shibadoq 님이 마지막으로 수정; 2024년 11월 22일 오후 6시 25분
Prussia  [개발자] 2024년 11월 23일 오후 10시 24분 
Thanks, I'll take a look into it. I seem to recall something similar happening before.

Is this on a non-English localization of the game, by any chance?
shibadoq 2024년 11월 24일 오전 2시 12분 
Prussia 님이 먼저 게시:
Thanks, I'll take a look into it. I seem to recall something similar happening before.

Is this on a non-English localization of the game, by any chance?

返信有り難うございます。
日本語で発生したことを確認しています。

Thank you for your reply.
We have confirmed that it occurred in Japanese.
Prinz  [개발자] 2024년 11월 24일 오후 5시 01분 
shibadoq 님이 먼저 게시:

返信有り難うございます。
日本語で発生したことを確認しています。

Thank you for your reply.
We have confirmed that it occurred in Japanese.

The localization has been fixed and should display properly.

We will eventually have it translated into Japanese as well, This will take time due to the amount of text.
shibadoq 2024년 11월 25일 오전 2시 00분 
Prinz 님이 먼저 게시:

The localization has been fixed and should display properly.

We will eventually have it translated into Japanese as well, This will take time due to the amount of text.

修正されていること確認できました。
対応ありがとうございました。
自分で翻訳してやってみようと思っているのですが.ymlファイルを更新すれば翻訳されるんでしょうか?

I can confirm that it has been fixed.
Thank you for your response.
I'm going to try to translate it myself, but if I update the .yml file, will it be translated?
Prinz  [개발자] 2024년 11월 28일 오후 2시 58분 
shibadoq 님이 먼저 게시:

修正されていること確認できました。
対応ありがとうございました。
自分で翻訳してやってみようと思っているのですが.ymlファイルを更新すれば翻訳されるんでしょうか?

I can confirm that it has been fixed.
Thank you for your response.
I'm going to try to translate it myself, but if I update the .yml file, will it be translated?

Yes, simply replace the text between the double quotation marks " " with your translated text, Use Notepad ++ with encoding set to UTF-8-BOM or it will not be read by Stellaris.
Do make a copy of the file as any update will replace it.
Earth.Sauce 2025년 5월 5일 오후 7시 25분 
mod appears to be crashing the game after phoenix update.
Prinz  [개발자] 2025년 5월 5일 오후 7시 59분 
Earth.Sauce 님이 먼저 게시:
mod appears to be crashing the game after phoenix update.
I'm aware and working on it but I can't figure out what's causing it. It will be some time before an update probably.
Earth.Sauce 2025년 5월 6일 오전 7시 49분 
Prinz 님이 먼저 게시:
Earth.Sauce 님이 먼저 게시:
mod appears to be crashing the game after phoenix update.
I'm aware and working on it but I can't figure out what's causing it. It will be some time before an update probably.
I am not sure if this info is helpful, but the game loaded in and seemed to be okay until the dialogue option for whether or not you'd like to use EF technologies or Zeon technologies. After choosing EF technologies the game crashed.
Prussia  [개발자] 2025년 5월 6일 오후 1시 41분 
Earth.Sauce 님이 먼저 게시:
Prinz 님이 먼저 게시:
I'm aware and working on it but I can't figure out what's causing it. It will be some time before an update probably.
I am not sure if this info is helpful, but the game loaded in and seemed to be okay until the dialogue option for whether or not you'd like to use EF technologies or Zeon technologies. After choosing EF technologies the game crashed.
We'll take a look at the code soon enough, we're mostly just speculating what could have even possibly changed on Paradox's end right now.
Prinz  [개발자] 2025년 5월 6일 오후 7시 14분 
Earth.Sauce 님이 먼저 게시:
Prinz 님이 먼저 게시:
I'm aware and working on it but I can't figure out what's causing it. It will be some time before an update probably.
I am not sure if this info is helpful, but the game loaded in and seemed to be okay until the dialogue option for whether or not you'd like to use EF technologies or Zeon technologies. After choosing EF technologies the game crashed.
Just to let you know, The cause of crash has been fixed and the mod updated.
(TH)ไรซ์ที่3 2025년 5월 9일 오전 5시 40분 
I can't recruit an army, they're gone, they're gone, spaceInfantry can't go to space.
Prussia  [개발자] 2025년 5월 9일 오전 9시 20분 
Don't worry Iroha PFP, we're going to fix that, especially given how strong the suits are for ground combat. Are you just not able to select them as a recruiting option?
(TH)ไรซ์ที่3 2025년 5월 11일 오후 5시 44분 
Found 2-3 more bugs
1. The cannon mod can no longer be installed on the space station, but robots can still be used
The AI ​​uses various mods, such as the space station model or background becoming a square box, and the tribe images do not load into the dialogue screen. Finally, there seems to be something that makes the game very slow.
Prinz  [개발자] 2025년 5월 11일 오후 8시 11분 
(TH)ไรซ์ที่3 님이 먼저 게시:
Found 2-3 more bugs
1. The cannon mod can no longer be installed on the space station, but robots can still be used
The AI ​​uses various mods, such as the space station model or background becoming a square box, and the tribe images do not load into the dialogue screen. Finally, there seems to be something that makes the game very slow.
I fixed the weapons not being able to be used on defense stations and some bugs with the traits.

I don't see any ship/station models or backgrounds turning into black boxes or portraits not loading in,Nor do I have any issues with the game being slow.
I am unable to help you there
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