Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"RefreshNamePoolOnFileChange": true
to your NameThatBeaverSettings.json file
Amazing! Can't wait to try it out! I'm due to stream Timberborn in a couple of hours, so not sure I can implement it by then, but I'll definitely be taking a look! Thank you!
Firstly thanks for the shoutout.
Secondly: I did some tests. It appears that if you want to name a beaver from inside the game there is indeed a limitation of the number of characters. However if you use the mod you can use names that are longer than the limitation in the in-game dialog.
Also I borrowed your idea of the coloring (hope you don't mind), you can now add a color to the beaver name in the beavers.names file
the template is as follows
XXXXXX#THENAME - where XXXXXX is a valid hex color.
The mod will then transform the name into <color=#XXXXXX>THENAME so you could see the name and beaver colored in-game.
Hope it helps.