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Would it work if I just go to HE's gardeningplant.xml and copy Baroverhaul's changes to it?
I actually have a compat for my own campaign at the moment, I'll upload it as a standalone file. I'm working on full compatibility at the moment, adding Hungry Europans plants to the seed genetic system too. But for the time being this patch will at least let you make use of the seed genetic system for basegame plants.
Edit: It's uploaded, and I also worked in genetics compatible versions of the two Hungry Europans plants too.
Ah, thank you very much! I will check out your patch for my campaign. I don't know a lot about modding so this really helps, since before when I was looking in the workshop, there doesn't seem to be a Baroverhaul and Hungry Europans patch uploaded by anyone else.
You're very welcome.
I kinda took on the role of mod maker for the campaign I'm currently in with friends, and a lot of the stuff I've been doing for our campaign I figured would be nice to spin out into standalone mods for other people to use.