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2 bug – the colors of the car body and the hood doors do not match in color. For example, I have a gray truck, but the doors and hood are light gray.
2) Mesh being separated into several meshes creates borders where normals don't flow organically. So it is possible that where the door separates from the body now there is a sharp change in normals, and with lighting that sharp change in normals is seen as sharp change in color. Please let me know what vehicles are affected and I will try to see if I can fix the normals at the door edges so they match normals on the body.
at least do this pls
(btw thanks for disappearing player submod, love it)
I am planning on returnign to that issue. I suspect that Tsar's common library has a fix for that kind of issue, and I want to take a peek how it works and then make a similar implementation in the mod (adding tsarlib as a dependancy for just one fix sounds like an overkill to me...) But that is currently at a lower priority than SVU and VVE compatability. Well... Maybe above VVE compatability since I'd want that patch to already have working windows.
But on the other hand now window animations are my top of the list priority.