Project Zomboid

Project Zomboid

Nuclear Future: An Experimental Nuclear Reactor
 This topic has been pinned, so it's probably important
Chaos  [developer] 1 Dec, 2024 @ 8:14am
BUG REPORT
If you’ve discovered a bug or something isn’t working as it should, describe your problem and post the error report from your client’s debug log or console.

EXAMPLE:
ERROR: General , 1733069607580> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in NUCUIGUIDEPagefnc at KahluaUtil.fail line:82. ERROR: General , 1733069607580> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: Object tried to call nil in NUCUIGUIDEPagefnc at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104) at zombie.ui.UIElement.onMouseUp(UIElement.java:1228) at zombie.ui.UIElement.onMouseUp(UIElement.java:1183) at zombie.ui.UIManager.update(UIManager.java:816) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source)

This will help me identify the corresponding line in the source code.

NOTE:
The Local Host Multiplayer Server (Your PC) is currently not recommended, as some reports indicate that certain game mechanics are not functioning as intended.
Last edited by Chaos; 7 Dec, 2024 @ 2:56pm
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Showing 1-15 of 27 comments
noob get rekt 3 Dec, 2024 @ 12:16pm 
even with a hazmat suit, if you enter the reactor building you start taking damage
Chaos  [developer] 3 Dec, 2024 @ 1:02pm 
@noob get rekt
The hazmat suit protects you while you're in the zone, but it does not provide 100% protection from the radiation emitted by highly radiated items like nuclear rods or nuclear waste, as they emit too much radiation.

Remove all radiated items from your inventory.

Check character radiation levels outside the reactor. shoud stop rising.
Then, check again inside the reactor. should not change

As long as you stay away from radiated items, you should be safe.
BeerfishTV 5 Dec, 2024 @ 1:39pm 
The wall around the entire reactor compound; I can just walk right through it, so can zombies. Any pointers what may be going wrong here?
OSD Command 5 Dec, 2024 @ 2:54pm 
Something seems to be wrong with how this mod interacts with existing global power. On day 1, nothing has power, i.e. light switches don't work, can't use gas pumps without a generator, etc.. Power is not supposed to kick out until day 14 with default settings. When accessing the reactor control console after installing the mainboard, it says global power is still active.

I was able to turn the reactor, which went fine with all necessary components installed. Global power still did not appear to function; no light switches, no refrigeration, etc.

Upon disabling the reactor however, I was locked out of the console with the dialogue "power is needed to open computer" or something along those lines.

I attempted to power the building with a generator, but even with the lights on, I was unable to access the console. I was not able to rectify this.

The quick start guide does not appear to be working as intended either, and I believe I have the necessary libraries installed correctly.

I've greatly enjoyed the mod so far, and I'm really looking forward to playing through again with friends once the kinks have been worked out! Thank you for all your hard work.
Chaos  [developer] 5 Dec, 2024 @ 3:19pm 
@BeerfishTV
I’ve added it to the list now.

@OSD Command

1) Are you playing in single-player or multiplayer?
2) What issues are you encountering with the "Quick Start Guide"?
3) Do you use any other mods in parallel?
Last edited by Chaos; 5 Dec, 2024 @ 3:54pm
OSD Command 5 Dec, 2024 @ 5:20pm 
@chaos

1) Multiplayer currently, but I will test it in singleplayer. It's on a clientside server launched through the game, so it doesn't have a standalone executable or anything along those lines.

2) The quick start guide only has one page, with no option to see consecutive pages. It almost presents like an annotated map would.

3) I do use several other mods in parallel, but only ones that add items, vehicles, additional tiles, debug menus, etc.. No mods that alter the map or world elements.
OSD Command 5 Dec, 2024 @ 6:51pm 
@chaos

Part 2 - I went back and played the mod in singleplayer as opposed to the clientside hosted multiplayer.

Interaction between the nuclear generator and the global power worked as expected, no issues there. It's worth noting however; that once you power up the generator, there's no going back to the pre-existing global power. If you turn the reactor off, then all global power goes out, even if it wasn't out prior to it starting up. More of a feature than a bug in my opinion.

Repairing components both inside the plant as well as elsewhere on the map works as anticipated, no issues there.

UI is still buggy. The context menus don't size to fit the background screens as they're pictured in the mod description images. Same with the quick start guide; it only opens up to the white page with the black radiation symbol on it with no option to move to subsequent pages.

I'm running a 1440p monitor, so maybe it's a resolution based issue? It may have to do with the load order of the UI framework as well somehow.

I did run my normal mod list in this singleplayer world, no issues with compatibility there as far as I can tell. They don't seem to be the source of the issues I was seeing in my clientside hosted multiplayer world. It may be inherent to how multiplayer is set up as a whole.
Chaos  [developer] 6 Dec, 2024 @ 12:54am 
@OSD Command
1) could you change your resulution to 1080p and check the guide again? i was developing on 1080p resolution
2)
Originally posted by OSD Command:
It's worth noting however; that once you power up the generator, there's no going back to the pre-existing global power. If you turn the reactor off, then all global power goes out, even if it wasn't out prior to it starting up. More of a feature than a bug in my opinion.
Yes, this is intentional and explained in the guide.

3)For multiplayer, there is a guide on how to set it up. Please set up multiplayer and check if everything is running smoothly without any additional mods. If it works, add each mod one by one and check where it goes wrong.
Last edited by Chaos; 6 Dec, 2024 @ 12:57am
OSD Command 6 Dec, 2024 @ 5:55am 
@chaos

1) No success with setting my resolution in-game to 1080p. Same issue persists, although it looks like the other backgrounds for the other UI's got smaller and more zoomed in as well.

3) I'll try setting up a dedicated server with your provided instructions and see if that plays nicely.
Chaos  [developer] 6 Dec, 2024 @ 7:24am 
1) could you link some ingame screenshots or a video how you see the guide? (upload it on any pic platform)
Last edited by Chaos; 6 Dec, 2024 @ 7:25am
Elder 6 Dec, 2024 @ 4:16pm 
hosted a game for a friend and myself, power was off from the start, default sandbox
Chaos  [developer] 7 Dec, 2024 @ 6:33am 
@Elder @OSD Command
The global power: ive tested it on singleplayer and dedicated server, no issues with that.
Seems that "local hosting" is different story i need to look at closer.
edit: i can confirm the issue with "The global power" on local hosted multiplayer servers.
Last edited by Chaos; 7 Dec, 2024 @ 2:55pm
Not sure what could be causing this issue, I was unable to access the "Administrator" computer. I was allowed to install the Mainboard for it, however got no other options to use the computer.

I used NoClip to access other parts of the facility and was able to repair and interact with all the other Computers. Just without the Administration computer I do not think ill be able to legitimately access any of the other rooms.
Chaos  [developer] 8 Dec, 2024 @ 7:51am 
@Rev.Dr.MarinLutherKingJr.Blvd.St
try to click (right click) a bit higher on the monitor of the administrator computer
OSD Command 9 Dec, 2024 @ 11:25am 
@Chaos, @Elder

In the case of local hosting for multiplayer, I did discover that if you set water/power shutoff to 0 days, aka immediately upon starting the server, everything works as intended. If you have it set to the default of 14 days for both, we see the issues described by myself and @Elder previously.
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