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The hazmat suit protects you while you're in the zone, but it does not provide 100% protection from the radiation emitted by highly radiated items like nuclear rods or nuclear waste, as they emit too much radiation.
Remove all radiated items from your inventory.
Check character radiation levels outside the reactor. shoud stop rising.
Then, check again inside the reactor. should not change
As long as you stay away from radiated items, you should be safe.
I was able to turn the reactor, which went fine with all necessary components installed. Global power still did not appear to function; no light switches, no refrigeration, etc.
Upon disabling the reactor however, I was locked out of the console with the dialogue "power is needed to open computer" or something along those lines.
I attempted to power the building with a generator, but even with the lights on, I was unable to access the console. I was not able to rectify this.
The quick start guide does not appear to be working as intended either, and I believe I have the necessary libraries installed correctly.
I've greatly enjoyed the mod so far, and I'm really looking forward to playing through again with friends once the kinks have been worked out! Thank you for all your hard work.
I’ve added it to the list now.
@OSD Command
1) Are you playing in single-player or multiplayer?
2) What issues are you encountering with the "Quick Start Guide"?
3) Do you use any other mods in parallel?
1) Multiplayer currently, but I will test it in singleplayer. It's on a clientside server launched through the game, so it doesn't have a standalone executable or anything along those lines.
2) The quick start guide only has one page, with no option to see consecutive pages. It almost presents like an annotated map would.
3) I do use several other mods in parallel, but only ones that add items, vehicles, additional tiles, debug menus, etc.. No mods that alter the map or world elements.
Part 2 - I went back and played the mod in singleplayer as opposed to the clientside hosted multiplayer.
Interaction between the nuclear generator and the global power worked as expected, no issues there. It's worth noting however; that once you power up the generator, there's no going back to the pre-existing global power. If you turn the reactor off, then all global power goes out, even if it wasn't out prior to it starting up. More of a feature than a bug in my opinion.
Repairing components both inside the plant as well as elsewhere on the map works as anticipated, no issues there.
UI is still buggy. The context menus don't size to fit the background screens as they're pictured in the mod description images. Same with the quick start guide; it only opens up to the white page with the black radiation symbol on it with no option to move to subsequent pages.
I'm running a 1440p monitor, so maybe it's a resolution based issue? It may have to do with the load order of the UI framework as well somehow.
I did run my normal mod list in this singleplayer world, no issues with compatibility there as far as I can tell. They don't seem to be the source of the issues I was seeing in my clientside hosted multiplayer world. It may be inherent to how multiplayer is set up as a whole.
1) could you change your resulution to 1080p and check the guide again? i was developing on 1080p resolution
2) Yes, this is intentional and explained in the guide.
3)For multiplayer, there is a guide on how to set it up. Please set up multiplayer and check if everything is running smoothly without any additional mods. If it works, add each mod one by one and check where it goes wrong.
1) No success with setting my resolution in-game to 1080p. Same issue persists, although it looks like the other backgrounds for the other UI's got smaller and more zoomed in as well.
3) I'll try setting up a dedicated server with your provided instructions and see if that plays nicely.
The global power: ive tested it on singleplayer and dedicated server, no issues with that.
Seems that "local hosting" is different story i need to look at closer.
edit: i can confirm the issue with "The global power" on local hosted multiplayer servers.
I used NoClip to access other parts of the facility and was able to repair and interact with all the other Computers. Just without the Administration computer I do not think ill be able to legitimately access any of the other rooms.
try to click (right click) a bit higher on the monitor of the administrator computer
In the case of local hosting for multiplayer, I did discover that if you set water/power shutoff to 0 days, aka immediately upon starting the server, everything works as intended. If you have it set to the default of 14 days for both, we see the issues described by myself and @Elder previously.