Rain World

Rain World

Slugnoms
nomcatt  [developer] 12 Jul, 2024 @ 5:57pm
Bugs and Issues
If your game freezes or crashes, please paste the exceptionLog.txt file located in (\Program Files (86)\Steam\steamapps\common\Rain World\exceptionLog.txt) before re-launching the game! The logs are wiped every time you launch the game again.
(there might not always be an exception log to send)

If your game says the mod has no remix configuration menu, you should try disabling the mod and restarting the game, then re-enabling the mod again.
Last edited by nomcatt; 22 Jul, 2024 @ 9:15am
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Showing 1-15 of 37 comments
Boomhauer 13 Jul, 2024 @ 12:10am 
Coming across a weird bug where, after transitioning to the next cycle in co-cop, either my own or my friend's slugcat will spawn outside the shelter/outside the map. Trying to switch cameras just switches back to the shelter. Tested it on both the latest and Legacy Remix branches, as well as in story mode and Expedition. Not sure if any of the logs would provide anything useful as the game does not crash/freeze. Apologies if it ends up being caused by something completely unrelated to this mod
nomcatt  [developer] 13 Jul, 2024 @ 8:45am 
Originally posted by Steebert:
Coming across a weird bug where, after transitioning to the next cycle in co-cop, either my own or my friend's slugcat will spawn outside the shelter/outside the map. Trying to switch cameras just switches back to the shelter. Tested it on both the latest and Legacy Remix branches, as well as in story mode and Expedition. Not sure if any of the logs would provide anything useful as the game does not crash/freeze. Apologies if it ends up being caused by something completely unrelated to this mod
Oh, I actually ran into this bug myself a while ago! But after it happened I could never get it to happen again, so it's been a chin scratcher for sure. If anyone knows how to replicate it consistently, that would be helpful.
GreenStar 14 Jul, 2024 @ 12:11pm 
Something I noticed is that it seems that digestion is just a timer based off first creature swallowed and when timer exhausts if not reset by creatures escaping, then all creatures inside are digested, The issue with this is then if one for example swallows a blue lizard which has low hp and thus a low digest timer, they can then swallow a red lizard and some other lizards and when the blue lizard digests, all prey inside will digest.
I could be misinterpreting things but this is something the mod seems to do from my observation.

Due to the nature of this bug, I have not included logs as none seem relevant.

Also, a slight bug I noticed is that this mods grab system seems to slightly dislike when both rotund world and hungry lizards are enabled, and using map button to force feed the slugcat to lizards does not work.

A VERY slight bug, is there seems to be 2 options for config that are offscreen, points for eating slugcat ("How many food points are gained from swallowing a player") and "EFX toggle P1". While I don't know what these options do, in part because I can't even see if they are sliders or text box, and thus haven't messed with them to avoid breakage, if uneeded maybe they can be removed. The way I noticed their existence was via using arrow keys to navigate the mod config screen, and trying to go down and accidentally selecting those options.
Last edited by GreenStar; 14 Jul, 2024 @ 12:23pm
GreenStar 14 Jul, 2024 @ 6:58pm 
After a bit of further testing, something I noticed is that den behavior of hungry lizards is overriden to be instant digest on entering den, despite me having all set to other behaviors to test such.
(This test was done using untamed lizards, I have not tested tamed lizards yet
This was done using the newest version with your port of hungry lizards and no changes to files via file manager, only via in-game remix config menu as relevant parts are mentioned above)
nomcatt  [developer] 14 Jul, 2024 @ 7:17pm 
Originally posted by TheGreatGreenStar:
Something I noticed is that it seems that digestion is just a timer based off first creature swallowed and when timer exhausts if not reset by creatures escaping, then all creatures inside are digested, The issue with this is then if one for example swallows a blue lizard which has low hp and thus a low digest timer, they can then swallow a red lizard and some other lizards and when the blue lizard digests, all prey inside will digest.
I could be misinterpreting things but this is something the mod seems to do from my observation.

Due to the nature of this bug, I have not included logs as none seem relevant.

Also, a slight bug I noticed is that this mods grab system seems to slightly dislike when both rotund world and hungry lizards are enabled, and using map button to force feed the slugcat to lizards does not work.

A VERY slight bug, is there seems to be 2 options for config that are offscreen, points for eating slugcat ("How many food points are gained from swallowing a player") and "EFX toggle P1". While I don't know what these options do, in part because I can't even see if they are sliders or text box, and thus haven't messed with them to avoid breakage, if uneeded maybe they can be removed. The way I noticed their existence was via using arrow keys to navigate the mod config screen, and trying to go down and accidentally selecting those options.

Digestion system subtracts health directly from the creatures, but something is clearly going wrong there. That is unusual, does it still digest all creatures at once when all other mods are disabled?
I'll look into these other issues as well, hopefully they can be fixed from my end
NemoThePixelotl 15 Jul, 2024 @ 5:51pm 
Originally posted by nomcatt:
Originally posted by Steebert:
Coming across a weird bug where, after transitioning to the next cycle in co-cop, either my own or my friend's slugcat will spawn outside the shelter/outside the map. Trying to switch cameras just switches back to the shelter. Tested it on both the latest and Legacy Remix branches, as well as in story mode and Expedition. Not sure if any of the logs would provide anything useful as the game does not crash/freeze. Apologies if it ends up being caused by something completely unrelated to this mod
Oh, I actually ran into this bug myself a while ago! But after it happened I could never get it to happen again, so it's been a chin scratcher for sure. If anyone knows how to replicate it consistently, that would be helpful.

I think I've found some correlation for the "Spawning outside the map when waking up from shelter" bug. It seems to happen in a few specific shelters, the only one I'm pretty sure of being the one in outskirts where you come in from below. Had it happen on a fresh Monk save and an older Hunter save
GreenStar 16 Jul, 2024 @ 2:23pm 
Originally posted by nomcatt:
Originally posted by TheGreatGreenStar:
Something I noticed is that it seems that digestion is just a timer based off first creature swallowed and when timer exhausts if not reset by creatures escaping, then all creatures inside are digested, The issue with this is then if one for example swallows a blue lizard which has low hp and thus a low digest timer, they can then swallow a red lizard and some other lizards and when the blue lizard digests, all prey inside will digest.
I could be misinterpreting things but this is something the mod seems to do from my observation.

Due to the nature of this bug, I have not included logs as none seem relevant.

Also, a slight bug I noticed is that this mods grab system seems to slightly dislike when both rotund world and hungry lizards are enabled, and using map button to force feed the slugcat to lizards does not work.

A VERY slight bug, is there seems to be 2 options for config that are offscreen, points for eating slugcat ("How many food points are gained from swallowing a player") and "EFX toggle P1". While I don't know what these options do, in part because I can't even see if they are sliders or text box, and thus haven't messed with them to avoid breakage, if uneeded maybe they can be removed. The way I noticed their existence was via using arrow keys to navigate the mod config screen, and trying to go down and accidentally selecting those options.

Digestion system subtracts health directly from the creatures, but something is clearly going wrong there. That is unusual, does it still digest all creatures at once when all other mods are disabled?
I'll look into these other issues as well, hopefully they can be fixed from my end

I tested using JUST slugnoms (not even remix enabled) and ate 3 snails, waiting a slight time between eat one, however all 3 digested at the EXACT same moment.
Test one concluded showing that it does seem to be a issue with slugnoms itself. So I began test 2. During test 2 I ate a green lizard followed by a snail, and as intended the snail digested first followed by the lizard a while later, hinting digestion is tied to creature type not the individual creatures, however whether that was as a whole (and thus all lizards would digested at once) or only specific type (so only all green lizards, all blue lizards, etc) was still unknown.
Thus I began test 3. During test 3 I ate a green lizard followed by a pink lizard. Although I don't have enough info to know which digested first, I assume the pink lizard, due to its lower hp, followed a while after by the green lizard. This confirms that digestion is tied to creature type, not species. Also it is of some importance to note that points for all the creatures ARE still awarded.
This does bring up a question of if this affects struggle system at all, however I don;t have accurate enough indicators of the struggle system to determine this. Though I do have a theory that beyond initial struggle, all struggles of the same type of creature will then occur at once. Whether such then has the force of all those creatures or just one remains unknown, as I do not have enough indicators for such.
A test that could also be useful is testing how such affects players though I do not want to go through multiple controller setup at the moment so I have not tested the effects of such, and whether this would mean it would count as "all player 3 entities" at once or "all spearmaster entities" at once.
Kassc 17 Jul, 2024 @ 8:14am 
Encountering a strange bug, whenever two gourmands grab each other the game freezes!

Whenever you eat a slugcat during any transition areas the game will crash!
nomcatt  [developer] 18 Jul, 2024 @ 1:00pm 
Originally posted by Kassc:
Encountering a strange bug, whenever two gourmands grab each other the game freezes!

Whenever you eat a slugcat during any transition areas the game will crash!
Are you by chance on the 1.9.07b branch of rain world? That version was known to have this issue. Players aren't supposed to be able to grab each other at the same time, so if you have mods that let you do that (like grab anything) then it will probably cause some issues
nomcatt  [developer] 18 Jul, 2024 @ 1:08pm 
Originally posted by TheGreatGreenStar:
Something I noticed is that it seems that digestion is just a timer based off first creature swallowed and when timer exhausts if not reset by creatures escaping, then all creatures inside are digested, The issue with this is then if one for example swallows a blue lizard which has low hp and thus a low digest timer, they can then swallow a red lizard and some other lizards and when the blue lizard digests, all prey inside will digest.
I could be misinterpreting things but this is something the mod seems to do from my observation.

Due to the nature of this bug, I have not included logs as none seem relevant.

Also, a slight bug I noticed is that this mods grab system seems to slightly dislike when both rotund world and hungry lizards are enabled, and using map button to force feed the slugcat to lizards does not work.
An update on this, I don't think there is an issue with using the map button to force feed with hungry lizards. That mod only lets you force feed yourself to dead lizards or tamed lizards, and both of these worked for me when I tried it with slugnoms enabled.

The issue with all creatures being digested at once has been at the top of my list right now, I've spent ages trying to figure out why it does this but I've had no luck. It seems to actually digest the first creature multiple times (once for each creature in your stomach) even though it clearly shouldn't be, and this destroys the other creatures as well I guess. I'm hoping I can find some sort of fix for this eventually but currently I'm out of ideas, and I'm not sure if I will be able to get help from the modding community so easily
Jojy Guy 18 Jul, 2024 @ 4:46pm 
Originally posted by nomcatt:
Originally posted by TheGreatGreenStar:
Something I noticed is that it seems that digestion is just a timer based off first creature swallowed and when timer exhausts if not reset by creatures escaping, then all creatures inside are digested, The issue with this is then if one for example swallows a blue lizard which has low hp and thus a low digest timer, they can then swallow a red lizard and some other lizards and when the blue lizard digests, all prey inside will digest.
I could be misinterpreting things but this is something the mod seems to do from my observation.

Due to the nature of this bug, I have not included logs as none seem relevant.

Also, a slight bug I noticed is that this mods grab system seems to slightly dislike when both rotund world and hungry lizards are enabled, and using map button to force feed the slugcat to lizards does not work.
An update on this, I don't think there is an issue with using the map button to force feed with hungry lizards. That mod only lets you force feed yourself to dead lizards or tamed lizards, and both of these worked for me when I tried it with slugnoms enabled.

The issue with all creatures being digested at once has been at the top of my list right now, I've spent ages trying to figure out why it does this but I've had no luck. It seems to actually digest the first creature multiple times (once for each creature in your stomach) even though it clearly shouldn't be, and this destroys the other creatures as well I guess. I'm hoping I can find some sort of fix for this eventually but currently I'm out of ideas, and I'm not sure if I will be able to get help from the modding community so easily


I've been peeking around the code and I think I might have found the issue? In the 4th line in the 'DigestCreature' method it looks like it assigns the 'victim' to be the last one swallowed. It might be digesting the last one, then 'DigestCreature' gets triggered again, over and over until the one that's supposed to be digested is gone.
In theory this means that if you swallow a full health enemy and an injured one afterwards, it only digests the last one and the first one is still alive since its health hasn't run out. I have also done a quick test which confirmed my hypothesis.
Of course I didn't write the code so it's likely I'm misunderstanding it, but I thought I might throw in my 2 cents.
nomcatt  [developer] 18 Jul, 2024 @ 11:04pm 
Originally posted by Jojy Guy:
I've been peeking around the code and I think I might have found the issue? In the 4th line in the 'DigestCreature' method it looks like it assigns the 'victim' to be the last one swallowed. It might be digesting the last one, then 'DigestCreature' gets triggered again, over and over until the one that's supposed to be digested is gone.
In theory this means that if you swallow a full health enemy and an injured one afterwards, it only digests the last one and the first one is still alive since its health hasn't run out. I have also done a quick test which confirmed my hypothesis.
Of course I didn't write the code so it's likely I'm misunderstanding it, but I thought I might throw in my 2 cents.
Oh yes I think that was it! A remnant of the old way the method worked before it got changed it, I must have missed that piece. I'll include it in the update, thanks a bunch!
Last edited by nomcatt; 18 Jul, 2024 @ 11:04pm
Soniciscrazy05_RBLX 21 Jul, 2024 @ 10:03am 
I'm not sure if anyone else is having this issue, but when I put the "Belly Fatigue Rate" to 0.0 in the remix menu the prey still escapes in-game... Herlp. ;w;
NemoThePixelotl 21 Jul, 2024 @ 5:33pm 
I've noticed a weird quirk with the recent update, when you have prey in you, and even after they've digested, your scug seems to be constantly pushed away from the ground, making it hard to properly walk on more precise area because you're partially sliding around. I have a feeling it might be a bit of a hitbox misalignment or something
nomcatt  [developer] 22 Jul, 2024 @ 7:49am 
Originally posted by Soniciscrazy05_RBLX:
I'm not sure if anyone else is having this issue, but when I put the "Belly Fatigue Rate" to 0.0 in the remix menu the prey still escapes in-game... Herlp. ;w;
Belly fatigue just lowers the threshold needed for prey to escape. If you swallow enough creatures and they all struggle at once, it's still possible for them to escape with no belly fatigue
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