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I could be misinterpreting things but this is something the mod seems to do from my observation.
Due to the nature of this bug, I have not included logs as none seem relevant.
Also, a slight bug I noticed is that this mods grab system seems to slightly dislike when both rotund world and hungry lizards are enabled, and using map button to force feed the slugcat to lizards does not work.
A VERY slight bug, is there seems to be 2 options for config that are offscreen, points for eating slugcat ("How many food points are gained from swallowing a player") and "EFX toggle P1". While I don't know what these options do, in part because I can't even see if they are sliders or text box, and thus haven't messed with them to avoid breakage, if uneeded maybe they can be removed. The way I noticed their existence was via using arrow keys to navigate the mod config screen, and trying to go down and accidentally selecting those options.
(This test was done using untamed lizards, I have not tested tamed lizards yet
This was done using the newest version with your port of hungry lizards and no changes to files via file manager, only via in-game remix config menu as relevant parts are mentioned above)
Digestion system subtracts health directly from the creatures, but something is clearly going wrong there. That is unusual, does it still digest all creatures at once when all other mods are disabled?
I'll look into these other issues as well, hopefully they can be fixed from my end
I think I've found some correlation for the "Spawning outside the map when waking up from shelter" bug. It seems to happen in a few specific shelters, the only one I'm pretty sure of being the one in outskirts where you come in from below. Had it happen on a fresh Monk save and an older Hunter save
I tested using JUST slugnoms (not even remix enabled) and ate 3 snails, waiting a slight time between eat one, however all 3 digested at the EXACT same moment.
Test one concluded showing that it does seem to be a issue with slugnoms itself. So I began test 2. During test 2 I ate a green lizard followed by a snail, and as intended the snail digested first followed by the lizard a while later, hinting digestion is tied to creature type not the individual creatures, however whether that was as a whole (and thus all lizards would digested at once) or only specific type (so only all green lizards, all blue lizards, etc) was still unknown.
Thus I began test 3. During test 3 I ate a green lizard followed by a pink lizard. Although I don't have enough info to know which digested first, I assume the pink lizard, due to its lower hp, followed a while after by the green lizard. This confirms that digestion is tied to creature type, not species. Also it is of some importance to note that points for all the creatures ARE still awarded.
This does bring up a question of if this affects struggle system at all, however I don;t have accurate enough indicators of the struggle system to determine this. Though I do have a theory that beyond initial struggle, all struggles of the same type of creature will then occur at once. Whether such then has the force of all those creatures or just one remains unknown, as I do not have enough indicators for such.
A test that could also be useful is testing how such affects players though I do not want to go through multiple controller setup at the moment so I have not tested the effects of such, and whether this would mean it would count as "all player 3 entities" at once or "all spearmaster entities" at once.
Whenever you eat a slugcat during any transition areas the game will crash!
The issue with all creatures being digested at once has been at the top of my list right now, I've spent ages trying to figure out why it does this but I've had no luck. It seems to actually digest the first creature multiple times (once for each creature in your stomach) even though it clearly shouldn't be, and this destroys the other creatures as well I guess. I'm hoping I can find some sort of fix for this eventually but currently I'm out of ideas, and I'm not sure if I will be able to get help from the modding community so easily
I've been peeking around the code and I think I might have found the issue? In the 4th line in the 'DigestCreature' method it looks like it assigns the 'victim' to be the last one swallowed. It might be digesting the last one, then 'DigestCreature' gets triggered again, over and over until the one that's supposed to be digested is gone.
In theory this means that if you swallow a full health enemy and an injured one afterwards, it only digests the last one and the first one is still alive since its health hasn't run out. I have also done a quick test which confirmed my hypothesis.
Of course I didn't write the code so it's likely I'm misunderstanding it, but I thought I might throw in my 2 cents.