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attempted index: size of non-table: null
function: cycleConveyors -- file: IndustrialRevolutionConveyors.lua line # 233 | MOD: Industrial Revolution
function: cycleFactory -- file: IndustrialRevolutionCycle.lua line # 6 | MOD: Industrial Revolution
java.lang.RuntimeException: attempted index: size of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:680)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
i can only also only see the controll unit and the generator in the building menu (idk if books/magazines are requiert)
Thanks for the error report, looking into it. *update: found the bug and will patch it asap*
**Update: this error has been patched out with v1.01
Yes, the other items require magazines with Building Menu: Factory Pieces. Or you can find the factory pieces and pick them up in the wild.
yep, and I have not decided how I want to change this yet because sometimes it's very hard to get to the conveyor to switch it. I might just allow it by a short range in the end.
LOG : General , 1729798365783> -----------------------------------------
STACK TRACE
-----------------------------------------
function: cycleTrackLifters -- file: IndustrialRevolutionTrackLifter.lua line # 516 | MOD: Industrial Revolution
function: cycleFactory -- file: IndustrialRevolutionCycle.lua line # 27 | MOD: Industrial Revolution
ERROR: General , 1729798365784> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getObjects of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1729798365784> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getObjects of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:680)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1729798365785> -----------------------------------------
STACK TRACE
-----------------------------------------
function: cycleTrackLifters -- file: IndustrialRevolutionTrackLifter.lua line # 516 | MOD: Industrial Revolution
function: cycleFactory -- file: IndustrialRevolutionCycle.lua line # 27 | MOD: Industrial Revolution
What this has to do with driving an APC, beats me. Mods are weird.
EDIT: Probably safe to disregard the car; I found parts of a conveyer belt and a hopper feeding into a wall on a modded map that might be the culprit.
If you know what map it was and where the belt is, I will go test this out to see what caused it.
Thank you
At certain distance, same error message appears. When I go back into the certain distance, the error message stops but it starts to lack(It seems like it lacks at the same time with industrial tick).
I was at 'Lake Ivy Township' map. I tried this at other map but didn't get error.
`attempted index: getObjects of non-table: null
function: cycleTrackLifters -- file: IndustrialRevolutionTrackLifter.lua line # 412 | MOD: Industrial Revolution
function: cycleFactory -- file: IndustrialRevolutionCycle.lua line # 28 | MOD: Industrial Revolution
function: cycleTiming -- file: IndustrialRevolutionCycle.lua line # 62 | MOD: Industrial Revolution
java.lang.RuntimeException: attempted index: getObjects of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1624)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`