Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- I still can't change the font when I write a note. Only tested with CF. If I use the standalone mod then it works.
- It's the same for broken glasses. You only see big white squares on the screen.
- The campsites spawn even when the server is in idle mode. After a while there were no players online, there were suddenly 33 camps on the server. All of them were inside each other. After 45 minutes they all respawned according to the settings and it worked as intended.
I still love this mod pack. Especially the music! Did you record it yourself?
Not Working Now...
Can't compile "World" script module!
ZenModPack/scripts/4_World/entities\#vanillaoverrides\manbase\playerbase.c(275): Undefined function 'PlayerBase@4307#1.GetNearestTerritoryFlag'
if you could take another look at the campsite when you get the chance, that would be great. the server still spawns them even when there are no players online, including in idle mode. the problem is that they only de-spawn again when a player connects at some point. until then there will be more and more. today there were 47. if a player connects and is online for 2700 seconds, they are despawning according to the settings and there is only one left on the map. I hope I could describe it somehow so that you can understand it.
best regards to australia
ZenModPack/scripts/4_World/entities\#vanillaoverrides\manbase\playerbase.c(1129): Multiple declaration of variable 'Armband'
it looks like version 1.26 breaks some mechanics. I get a few zero pointers, for example when repairing the fuel pumps:
NULL pointer to instance
Class: 'ActionRepairPump'
Function: 'AddActionJuncture'
Stack trace:
scripts/4_World/classes\useractionscomponent\actionbase.c:961
scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:139
ZenModPack/scripts/4_World/classes\useractionscomponent\#vanillaoverrides\actionmanagerserver.c:18
scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:225
scripts/4_World/entities\manbase\playerbase.c:2967
ZenModPack/scripts/4_World/entities\#vanillaoverrides\manbase\playerbase.c:432
The same thing happens when repairing the wells.
NULL pointer to instance
Class: 'ActionRepairWell'
Function: 'AddActionJuncture'
Stack trace:
scripts/4_World/classes\useractionscomponent\actionbase.c:961
scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:139
ZenModPack/scripts/4_World/classes\useractionscomponent\#vanillaoverrides\actionmanagerserver.c:18
scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:225
scripts/4_World/entities\manbase\playerbase.c:2967
ZenModPack/scripts/4_World/entities\#vanillaoverrides\manbase\playerbase.c:432
So players are not able to repair fuel pumps or wells. And the parts for ZenJameson had to be commented out in order for the server to start.
Greetings from Germany and thank you for all the great work you do.
I was earlier using few of your mods separatelly. Zippo did work great. Now when I used this mega pack - it does result in a funny situation. Server got literally flooded by blue classic vanilla lighters and Zippo is not spawning. Any suggestions?
zens pack converts the normal lighter to the zenpetrollighter. now a nominal value of 50 is entered for the standard type. the ce spawns the petrollighters and zens script converts them to zenpetrollighter. this makes the ce think that there are no more normal lighters on the map and then refills them. and then the whole thing starts again. the solution is to set the nominal, min and max values to 0 for the normal lighter. and add the zenpetrollighter to the types and simply use the values from the normal lighter for zens lighter. I hope I was able to explain it in a way that is somewhat understandable.
No issues with the beehive affecting the enormous pack from what i can see.
Is there anything in the pack that would affect action items?
basic territory update error ( multiple declaration of class 'ZenMOdLogger'
yep, I got the same error. he probably forgot the same class is in that mod as well, probably an easy fix when he gets time. ;)
maybe we buy him a couple of coffees to encourage him, hehe. <3