DayZ
Zens Enormous Package
Bug Report
Heres a few things i noticed in the crash report, i didn notice this when i used catch rain water as a solo mod so ended up removing it. as for the zombie door one i do use inedia zombies mod which already has the zombie door function so i have disabled it in the profiles master config.

NULL pointer to instance
Class: 'ZenZombieDoorDataManager'
Function: 'Destroy'
Stack trace:
ZenModPack/scripts/4_World/classes\zenmods\zenzombiedoors\zenzombiedoordata.c:75
ZenModPack/scripts/5_mission/#vanillaoverrides\mission\missionserver.c:162


NULL pointer to instance
Class: 'RainProcurementComponentBottle'
Function: 'RainProcurementComponentBase'
Stack trace:
scripts/4_World/classes\rainprocurementcomponent.c:14
ZenModPack/scripts/4_World/entities\#vanillaoverrides\itembase\bottle_base.c:8
scripts/3_Game/systems\inventory\inventory.c:885
DeerIsle/DeerIsle_FinderOuter/scripts/5_mission/modded_missionserver.c:77
DeerIsle/DeerIsle_FinderOuter/scripts/5_mission/modded_missionserver.c:12
$CurrentDir:mpmissions\empty.deerisle\init.c:110
Last edited by ҜĦΔØŦƗĆ; 31 Jul, 2024 @ 10:50am
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Showing 1-15 of 17 comments
SilverOcircle 25 Jul, 2024 @ 10:04pm 
- I have the same null pointer as khaoticwolf in connection with inedia infected ai

- I still can't change the font when I write a note. Only tested with CF. If I use the standalone mod then it works.

- It's the same for broken glasses. You only see big white squares on the screen.

- The campsites spawn even when the server is in idle mode. After a while there were no players online, there were suddenly 33 camps on the server. All of them were inside each other. After 45 minutes they all respawned according to the settings and it worked as intended.

I still love this mod pack. Especially the music! Did you record it yourself?
OLVR 28 Jul, 2024 @ 3:28am 
If this helps, I noticed that he created another folder in the root of the server one with "Zens Enormous.." and "Zen_S eNORMOUS..."
Not Working Now...


Can't compile "World" script module!

ZenModPack/scripts/4_World/entities\#vanillaoverrides\manbase\playerbase.c(275): Undefined function 'PlayerBase@4307#1.GetNearestTerritoryFlag'
SilverOcircle 29 Jul, 2024 @ 2:16pm 
hey zen, after the last update the errors I mentioned above have mostly disappeared. the font can be changed, the broken glasses work now and the null pointer has stopped appearing. thank you very very much for that.

if you could take another look at the campsite when you get the chance, that would be great. the server still spawns them even when there are no players online, including in idle mode. the problem is that they only de-spawn again when a player connects at some point. until then there will be more and more. today there were 47. if a player connects and is online for 2700 seconds, they are despawning according to the settings and there is only one left on the map. I hope I could describe it somehow so that you can understand it.

best regards to australia
Cheese Soda 11 Sep, 2024 @ 3:37am 
Been getting a Can't Compile "World" Script error when trying to run this on banov map only

ZenModPack/scripts/4_World/entities\#vanillaoverrides\manbase\playerbase.c(1129): Multiple declaration of variable 'Armband'
SilverOcircle 28 Sep, 2024 @ 6:56am 
hello zen,

it looks like version 1.26 breaks some mechanics. I get a few zero pointers, for example when repairing the fuel pumps:

NULL pointer to instance
Class: 'ActionRepairPump'
Function: 'AddActionJuncture'
Stack trace:
scripts/4_World/classes\useractionscomponent\actionbase.c:961
scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:139
ZenModPack/scripts/4_World/classes\useractionscomponent\#vanillaoverrides\actionmanagerserver.c:18
scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:225
scripts/4_World/entities\manbase\playerbase.c:2967
ZenModPack/scripts/4_World/entities\#vanillaoverrides\manbase\playerbase.c:432

The same thing happens when repairing the wells.

NULL pointer to instance
Class: 'ActionRepairWell'
Function: 'AddActionJuncture'
Stack trace:
scripts/4_World/classes\useractionscomponent\actionbase.c:961
scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:139
ZenModPack/scripts/4_World/classes\useractionscomponent\#vanillaoverrides\actionmanagerserver.c:18
scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:225
scripts/4_World/entities\manbase\playerbase.c:2967
ZenModPack/scripts/4_World/entities\#vanillaoverrides\manbase\playerbase.c:432

So players are not able to repair fuel pumps or wells. And the parts for ZenJameson had to be commented out in order for the server to start.

Greetings from Germany and thank you for all the great work you do.
Endergoth 1 Oct, 2024 @ 9:38am 
Hello,
I was earlier using few of your mods separatelly. Zippo did work great. Now when I used this mega pack - it does result in a funny situation. Server got literally flooded by blue classic vanilla lighters and Zippo is not spawning. Any suggestions?
SilverOcircle 11 Oct, 2024 @ 1:52pm 
Originally posted by Endergoth:
Hello,
I was earlier using few of your mods separatelly. Zippo did work great. Now when I used this mega pack - it does result in a funny situation. Server got literally flooded by blue classic vanilla lighters and Zippo is not spawning. Any suggestions?

zens pack converts the normal lighter to the zenpetrollighter. now a nominal value of 50 is entered for the standard type. the ce spawns the petrollighters and zens script converts them to zenpetrollighter. this makes the ce think that there are no more normal lighters on the map and then refills them. and then the whole thing starts again. the solution is to set the nominal, min and max values ​​to 0 for the normal lighter. and add the zenpetrollighter to the types and simply use the values ​​from the normal lighter for zens lighter. I hope I was able to explain it in a way that is somewhat understandable.
Tompkins 12 Oct, 2024 @ 10:14am 
There appears to be a conflict between The enormous pack and RAG Beehive. the pack is stopping one of the action items for the beehive to not work to produce honey wine. when i remove the enormous pack the mod works fine.

No issues with the beehive affecting the enormous pack from what i can see.

Is there anything in the pack that would affect action items?
Endergoth 15 Oct, 2024 @ 3:31am 
Hello Silver, I did not see your reply but I did sth similar. I "commented" all zippo. Restart. Than I uncommented them. Same time I did have low nominal of normal lighted but I did decrease further. So all in all - works. ufff. Anyone has issue with 40mm explosive and this mod? I have error message 12:02:29 !!! [CE][offlineDB] :: Type 'Ammo_40mm_Explosive' will be ignored. (Type does not exist. (Typo?)) => NOT sure if this is linked to this mod or sth else. Same types.xml works on test server. So I wonder if anyone has any idea. And here under Zen mods there are fanatics only ;-) so I dediced to ask here. I was thinking it is the additional explosive mod but absolutelly not certain. (hypothesis)
SilverOcircle 19 Oct, 2024 @ 4:22am 
Hello Zen, thanks for the update. Wells and pumps are working again. Unfortunately something is broken with the Notes mod. When writing I can't change the font even though it is enabled. The date is also not displayed. When reading, a completely different layout opens with only the word “text” written in it. After that you can't turn around until you open the inventory and close it again.
Ghostz 1 Dec, 2024 @ 1:22pm 
Zen the zippo mod is incompatible with simple match "START_SOUND"
It is not possible to use with the
basic territory update error ( multiple declaration of class 'ZenMOdLogger'
Last edited by elvis.levi2; 13 Jan @ 1:29pm
repair wells unfortunately no longer works
Tuletar 23 Jan @ 3:30am 
Originally posted by elvis.levi2:
It is not possible to use with the
basic territory update error ( multiple declaration of class 'ZenMOdLogger'

yep, I got the same error. he probably forgot the same class is in that mod as well, probably an easy fix when he gets time. ;)

maybe we buy him a couple of coffees to encourage him, hehe. <3
Having weird issues with my m79 not killing zombies at all. Narrowed it down to this mod. Anyone replicate this isuse?
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