Caves of Qud

Caves of Qud

Beast Kin v1.4.1
KitsuneNoMeiji  [developer] 19 Jul, 2024 @ 11:40am
Issues
Repository for reporting issues.

Know Issues:

-None atm.
Last edited by KitsuneNoMeiji; 14 Jan @ 6:01am
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I noticed only three natural equipment body parts in ObjectBlueprints have ExcludeFromDynamicEncounters so in rare ocassions I seem to find hostile "[Creature]" entities in the world who seem to be low level no matter the zone tier, have a watervine farmer sprite and a Look command show they have fox ears and tail. It *could* be that or something else.
Last edited by IceCreamYo; 28 Jun @ 3:23pm
KitsuneNoMeiji  [developer] 1 Jul @ 8:47am 
@IceCreamYo Thank you for your report. I have the ObjectBlueprints set up so all animal tails/ears inherit from two of those three natural equipment, BeastKinEars and BeastKinTail, both of which have the ExcludeFromDynamicEncounters tag. So, unless I am misunderstanding how inherits work, this SHOULDN'T be a problem. Regardless, I'll try my best to look into it. What mods are you using?
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