Stellaris

Stellaris

RIG Unique Shipset 4.0 (OUTDATED)
MorallyGray  [developer] 21 Jul, 2024 @ 1:41am
Post any shipset additions you'd like here
Rules for a ship set.

It must be something that a theme could apply.
It must fill a hole or be already intended for something the existing sets don't fulfil.
It must have functional turret models. No invisible turret locator ship sets. In my opinion, these are incomplete.
It must have sectional models. Single model ships are also incomplete, in my opinion.

Provide suggestions with your set, as to what weapon types or defensive options it would use. Finally, post a link to the workshop file.

If you are a dev of a ship set, feel free to message me on discord through the stellaris discord. I'll be open to talking you about your set. I feel devs of their own set should get a say on what that set gets to be.
Last edited by MorallyGray; 23 Jul, 2024 @ 8:21am
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Showing 1-15 of 15 comments
OriginSword 23 Jul, 2024 @ 9:56am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2827860713

@MorallyGray US Astro Fleet Shipset
I think the rail gun, the kinetic weapon and missiles will fit this shipset well
Maybe the sentinel point defense. like the one in Terra Invicta(the game) you can took thing from that game, its actually pretty fire for the ship combat system and weapon. but yeah, I think anything that go Boom and brrt will fit this ship set well. (up from this it will be more of a suggestion of the details and mechanic) maybe if you can, make the Colossus shoot nuke instead of big ass laser to fit the aesthetic of low tech, make the strikecraft look more..modern time and lastly maybe if you can make some gimmick with it lack of artificial gravity technology that doesn't involve spinning
(PS. Please make VOLHE Engine from IXION, I wanna see it so bad)
Last edited by OriginSword; 25 Jul, 2024 @ 7:51am
Calvin 23 Jul, 2024 @ 3:31pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2379282804

Unlisted, but still works fine. As for what makes them unique, Terrahumans could have a more specific "human" factional bonus (perhaps based on modern day naval warfare), Organics could focus on regeneration like Molluscoids currently do (which might mean Molluscoids would need a new gimmick), and Salvagers could go for quantity over quality.
Hiro 23 Jul, 2024 @ 9:27pm 
Elves of Stellaris "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=915432220&searchtext=elves+of+stellaris" and the Gigastructural patch for it Elves of Stellaris Gigastructures Art Pack "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2846894747&searchtext=elves+of+stellaris" just to make sure as I have no idea if it changed anything you immaculate mod may have touched. Sorry I don't know how to do the neat card thing the others did but great mod, this with ZOFE is now one of my foundational mods. Thanks for the great work and I look forward to anything else you may do in future.
RedShocktrooper 23 Jul, 2024 @ 9:48pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=864541681
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668244020
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2162569447
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2172525967

These Warhammer 40k mods could at least stand to have patches that match them to extant types. I think you could get the vibe of Macro-Cannons, Lance Batteries, Nova Cannon x-slot weapons, and the other Imperial weapons systems with what's already present in your mod, so it'd be a matter of figuring out which extant species type 'fits the vibe'.

I will note they do actually all have full turret placement and such. Just that they don't quite line up with how Stellaris usually handles turrets.

Astartes would be focused on heavy armor and close-ranged kinetic weapons.
Vanilla Imperial Navy would be basically THE Kinetic Artillery faction, throw in some powerful long range lasers and close range torpedoes for flavor.
I know in lore Chaos ships are supposed to be older, but in gameplay BF:G tended to give them a lot of missiles, long range lasers, and strike craft.
I've not played AdMech ships enough within their own setting to know what they'd be, unfortunately.
Last edited by RedShocktrooper; 26 Jul, 2024 @ 2:59am
ferreirajc87 24 Jul, 2024 @ 8:24am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027015321

You already support the Machine set, the same guy made this set.
Last edited by ferreirajc87; 24 Jul, 2024 @ 8:25am
xDanilor 28 Jul, 2024 @ 3:42am 
Absolutely agree with elves of stellaris!! Would be really cool to show my elven wives the wonders of RIG haha
theren5534 7 Aug, 2024 @ 3:46pm 
Restricting it to only vanilla style, with turret models and sectional models, is rather silly I think. From a cursory glance, most shipsets on the workshop are not compatible with your rules. These shipsets aren't incomplete nor is it done out of laziness. Most sci-fi games, series, etc don't have turrets so disproportionately large compared to the ships themselves, if they even have turrets at all, like in Star Trek.


At the end of the day, its your mod, your rules, and you've put in all this hard work entirely of your own volition, so you should have the final say, and I respect that.
MorallyGray  [developer] 11 Aug, 2024 @ 10:41pm 
@theren5534 its simply a personal preference thing.
OnyxGuardian1337 16 Aug, 2024 @ 8:29am 
I honestly agree with Gray, I like the sectioned ship designs and it's a shame that only the machine shipset mod does it. There WAS the kugel shipset, but it's not been updated in a while. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810379776
Railgunner2160 17 Sep, 2024 @ 7:32am 
Last edited by Railgunner2160; 17 Sep, 2024 @ 7:32am
MorallyGray  [developer] 19 Sep, 2024 @ 12:51am 
Hmmm the queen one might fit. Ill look at that one.
MorallyGray  [developer] 24 Sep, 2024 @ 9:37pm 
Yep ok, ill be adding Synth queen set. Its good.
Another possible shipset suggestion: Avatar's Pirate Shipset
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3048445733
It's fully sectioned, and I mean REAL sections not just turret nodes on a set base model. Also has turret models so I'm fairly certain it fit's your criteria!
My thoughts on armaments are either a Kinetic Battery/Plasma Thrower or Autocannon/Plasma Thrower as I think those would fit best with the whole pirate theme
Perhaps incorporate the capture harpoon mechanics from the Treasure Hunter origin that came with the Grand Archive DLC?
Last edited by Railgunner2160; 14 Jan @ 9:23am
MorallyGray  [developer] 14 Jan @ 7:48pm 
Ohhhh ok, thats something to look at.
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