Divinity: Original Sin 2

Divinity: Original Sin 2

Tactician DoTs and Surfaces [DE]
 This topic has been pinned, so it's probably important
Malchezzar  [developer] 23 Jul, 2024 @ 10:05am
Suggestions
Suggestions for changes/additions go here.
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Showing 1-7 of 7 comments
45fg45 23 Jul, 2024 @ 11:50pm 
Is possible to add visual difference to all improved surfaces, or not?
Malchezzar  [developer] 24 Jul, 2024 @ 4:47am 
Originally posted by 45fg45:
Is possible to add visual difference to all improved surfaces, or not?
It touches all surfaces, but I don't think I can change how surfaces look without blanket changing them completely, I did already change the text that appears when you hover over them however.
Apothos 25 Jul, 2024 @ 1:25pm 
Didn't notice the suggestions page until now, so I'm just reposting what I said on the mod page here. My apologies.

Any chance you'd be willing to change the water surfaces to only apply wet? All of the others make sense naturally, and I don't see the rationale behind having water contribute to fumbling a spell cast. Also, water is the most common surface generally speaking, and could make fights frustrating. It does make sense with blood however, given the logic that a mage would be a little less focused if they're currently standing in a pool of their own blood.

I don't know how possible it would be, but a cool and semi logical way to bring a next level of difficulty to water would be to make it so there's a high chance of transmitting certain status effects to other characters just from being in the same body of water. I.E. having one character / NPC that's infected, would have a high chance of spreading the infection to anyone standing in the same water pool as them, regardless of distance.
Malchezzar  [developer] 25 Jul, 2024 @ 1:28pm 
Originally posted by Apothos:
Didn't notice the suggestions page until now, so I'm just reposting what I said on the mod page here. My apologies.

Any chance you'd be willing to change the water surfaces to only apply wet? All of the others make sense naturally, and I don't see the rationale behind having water contribute to fumbling a spell cast. Also, water is the most common surface generally speaking, and could make fights frustrating. It does make sense with blood however, given the logic that a mage would be a little less focused if they're currently standing in a pool of their own blood.

I don't know how possible it would be, but a cool and semi logical way to bring a next level of difficulty to water would be to make it so there's a high chance of transmitting certain status effects to other characters just from being in the same body of water. I.E. having one character / NPC that's infected, would have a high chance of spreading the infection to anyone standing in the same water pool as them, regardless of distance.

Unfortunately Water and Blood share the same tooltip, which I can only edit the string and not change anything else, so for this to function they had to be the same. I think it still makes sense since its slippery, but can definitely be frustrating sometimes. I've had fights where I fumble 2-3 times in a row (which is rare cause its 15% chance each T.T). Also I don't know if you've seen the animation yet but the fumble animation for surfaces is falling over, so I think it fits.
Last edited by Malchezzar; 25 Jul, 2024 @ 1:29pm
Apothos 25 Jul, 2024 @ 1:55pm 
Well now that I understand how exactly you fumble it, that makes more sense. I feel that having a chance to fumble upsets the balance of the other normal surfaces though. There is nothing more strategically damning than losing a turn / wasting AP when playing the game at a high level, and seeing that common NPC spells such as rain, take a good 1 AP to even run out of, you run into a situation where you're risking at least 1 AP loss no matter what you do.

As long as you don't mind, I'll look into all of the base game and odinblade status effects and see if there's one that would be more fitting for water / blood. I trust your judgement if you still end up finding this to be the best option though. Your modding work has been very impressive and even playing with about 80 separate mods, I firmly believe your Dimensional Reaper mod is the best mod for this game to date, and it's not even close.
Malchezzar  [developer] 25 Jul, 2024 @ 1:58pm 
Originally posted by Apothos:
Well now that I understand how exactly you fumble it, that makes more sense. I feel that having a chance to fumble upsets the balance of the other normal surfaces though. There is nothing more strategically damning than losing a turn / wasting AP when playing the game at a high level, and seeing that common NPC spells such as rain, take a good 1 AP to even run out of, you run into a situation where you're risking at least 1 AP loss no matter what you do.

As long as you don't mind, I'll look into all of the base game and odinblade status effects and see if there's one that would be more fitting for water / blood. I trust your judgement if you still end up finding this to be the best option though. Your modding work has been very impressive and even playing with about 80 separate mods, I firmly believe your Dimensional Reaper mod is the best mod for this game to date, and it's not even close.

It doesn't completely waste your turn, it just fumbles that one spell. What I might do is lower the chance if anything but its not nearly as bad as you think it is. Also the other surfaces do significant damage so I don't think its imbalanced. I'm not completely opposed to changing it but a good amount of effort went into designing the current interaction so I'd like to keep it.
Malchezzar  [developer] 26 Jul, 2024 @ 9:36am 
Originally posted by Apothos:
Well now that I understand how exactly you fumble it, that makes more sense. I feel that having a chance to fumble upsets the balance of the other normal surfaces though. There is nothing more strategically damning than losing a turn / wasting AP when playing the game at a high level, and seeing that common NPC spells such as rain, take a good 1 AP to even run out of, you run into a situation where you're risking at least 1 AP loss no matter what you do.

As long as you don't mind, I'll look into all of the base game and odinblade status effects and see if there's one that would be more fitting for water / blood. I trust your judgement if you still end up finding this to be the best option though. Your modding work has been very impressive and even playing with about 80 separate mods, I firmly believe your Dimensional Reaper mod is the best mod for this game to date, and it's not even close.


I reduced the chance of the fumbles a bit, as they were happening fairly often for me personally. Also thanks for the praise on Reaper! That one was very fun to make and has quite a bit of fancy script extender functionality in it.
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