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Any chance you'd be willing to change the water surfaces to only apply wet? All of the others make sense naturally, and I don't see the rationale behind having water contribute to fumbling a spell cast. Also, water is the most common surface generally speaking, and could make fights frustrating. It does make sense with blood however, given the logic that a mage would be a little less focused if they're currently standing in a pool of their own blood.
I don't know how possible it would be, but a cool and semi logical way to bring a next level of difficulty to water would be to make it so there's a high chance of transmitting certain status effects to other characters just from being in the same body of water. I.E. having one character / NPC that's infected, would have a high chance of spreading the infection to anyone standing in the same water pool as them, regardless of distance.
Unfortunately Water and Blood share the same tooltip, which I can only edit the string and not change anything else, so for this to function they had to be the same. I think it still makes sense since its slippery, but can definitely be frustrating sometimes. I've had fights where I fumble 2-3 times in a row (which is rare cause its 15% chance each T.T). Also I don't know if you've seen the animation yet but the fumble animation for surfaces is falling over, so I think it fits.
As long as you don't mind, I'll look into all of the base game and odinblade status effects and see if there's one that would be more fitting for water / blood. I trust your judgement if you still end up finding this to be the best option though. Your modding work has been very impressive and even playing with about 80 separate mods, I firmly believe your Dimensional Reaper mod is the best mod for this game to date, and it's not even close.
It doesn't completely waste your turn, it just fumbles that one spell. What I might do is lower the chance if anything but its not nearly as bad as you think it is. Also the other surfaces do significant damage so I don't think its imbalanced. I'm not completely opposed to changing it but a good amount of effort went into designing the current interaction so I'd like to keep it.
I reduced the chance of the fumbles a bit, as they were happening fairly often for me personally. Also thanks for the praise on Reaper! That one was very fun to make and has quite a bit of fancy script extender functionality in it.