Door Kickers 2

Door Kickers 2

Door Kickers: Nowhere to survive
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Chad di Urbino  [developer] 6 Apr @ 7:26pm
Roadmap and Suggestion
It's been a long time since this mod didn't get a proper update. But I'm sorry I still can't confirm the ETA.

I'm reveal a rough roadmap because I believe there are still people waiting for this mod's update.



Fixes :
- Remove invisible zombies appears when too much of them are moving.

New gears :
- Slug ammunition for M870 MCS. it cause high crit under 25m.
- FRAG-12 ammunition upgrade for AA-12 shotgun. it work like mini-automatic grenade launcher.
- Kriss Vector PDW.
- HK416D10 Carbien.
- RPK-16 with 30 rds magazine.
- Flashbang ammunition for Mk. 14 Grenade Launcher.
- M202 Flash multiple incendiary rocket launcher.

- Nine bang. This stuns the enemy and suppress our troops.
- 2x Door charge(like NWS's) to Large gear slot.
- Battering Ram.
- Quad NVG.
- Cartridge Box (It make sentry gun can reloading and boost near trooper's LMG reloading speed)

Fixes's items will definitely run and New Gear's items may not be fully observed. This is still in the planning stage.





Also, I'd like to get a suggestion for the following patches. I'm not actively reflecting them, so they can be rejected for a variety of reasons, but I'll read them all and review them for now.
I'm sure I'll reject some huge work like New faction. But I'd like to get some suggestions for essential improvements and small improvements or new equipment, new zombies or something.
Last edited by Chad di Urbino; 6 Apr @ 7:29pm
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Showing 1-2 of 2 comments
Baggyy 24 Apr @ 11:20am 
A version without any special zombies (armoured/exploding) would be great. :steamthumbsup:
Chad di Urbino  [developer] 25 Apr @ 12:11am 
Good idea but it's hard to continuous support so too much for me. Sorry.
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