Project Zomboid

Project Zomboid

[B41/B42] Check Around
 This topic has been pinned, so it's probably important
Sir Doggy Jvla  [developer] 8 Aug, 2024 @ 6:13am
Bug reports
Feel free to report any bugs related to the mod here !

Please make sure to give as much info as possible !
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Showing 1-15 of 18 comments
Not sure if this classifies as a "bug" per se, but this is printing

[CheckUpstairs] test

like 10 times per second in the debug console.
Sir Doggy Jvla  [developer] 9 Aug, 2024 @ 5:50am 
Originally posted by Scroobles McDoodle:
Not sure if this classifies as a "bug" per se, but this is printing

[CheckUpstairs] test

like 10 times per second in the debug console.
Seems like I forgot it, surprisingly even tho I checked to remove them before, I'll throw a patch to fix that
Crashdown 24 Dec, 2024 @ 9:10pm 
Getting this error when checking doors that have zombies actually behind them:

`Callframe at: format
function: applyVoiceline -- file: CheckAround.lua line # 56 | MOD: Check Around
function: CheckDoor -- file: CheckAround.lua line # 313 | MOD: Check Around
function: PeekDoor -- file: CheckAround.lua line # 353 | MOD: Check Around
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: missing argument #2 to 'format'
at se.krka.kahlua.vm.KahluaUtil.getArg(KahluaUtil.java:380)
at se.krka.kahlua.vm.KahluaUtil.getStringArg(KahluaUtil.java:330)
at se.krka.kahlua.stdlib.StringLib.getStringArg(StringLib.java:680)
at se.krka.kahlua.stdlib.StringLib.getStringArg(StringLib.java:676)
at se.krka.kahlua.stdlib.StringLib.format(StringLib.java:439)
at se.krka.kahlua.stdlib.StringLib.call(StringLib.java:124)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1626)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1688)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:873)
at zombie.ui.UIManager.update(UIManager.java:733)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:319)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
Sir Doggy Jvla  [developer] 25 Dec, 2024 @ 2:51am 
Originally posted by Crashdown:
Getting this error when checking doors that have zombies actually behind them:

`Callframe at: format
function: applyVoiceline -- file: CheckAround.lua line # 56 | MOD: Check Around
function: CheckDoor -- file: CheckAround.lua line # 313 | MOD: Check Around
function: PeekDoor -- file: CheckAround.lua line # 353 | MOD: Check Around
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: missing argument #2 to 'format'
at se.krka.kahlua.vm.KahluaUtil.getArg(KahluaUtil.java:380)
at se.krka.kahlua.vm.KahluaUtil.getStringArg(KahluaUtil.java:330)
at se.krka.kahlua.stdlib.StringLib.getStringArg(StringLib.java:680)
at se.krka.kahlua.stdlib.StringLib.getStringArg(StringLib.java:676)
at se.krka.kahlua.stdlib.StringLib.format(StringLib.java:439)
at se.krka.kahlua.stdlib.StringLib.call(StringLib.java:124)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1626)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1688)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:873)
at zombie.ui.UIManager.update(UIManager.java:733)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:319)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
Is it in B42 ?
Crashdown 25 Dec, 2024 @ 9:19am 
Yeah. I do have some other mods but unsure if it's conflicting with those. This Check Around mod is the only one giving out errors.
Sir Doggy Jvla  [developer] 25 Dec, 2024 @ 9:29am 
Originally posted by Crashdown:
Yeah. I do have some other mods but unsure if it's conflicting with those. This Check Around mod is the only one giving out errors.
Possibly on my end, I'll check it out

Do you have context on when this error appears ?
Crashdown 25 Dec, 2024 @ 2:35pm 
Only when there's either a zombie behind the door I'm checking, or strangely when there's a zombie in the floor ABOVE the door I'm checking. That last part happened once to me - at least that's what I'm correlating it to.

If there's no zombies behind a door, it'll give me the usual "there's no zombies", but if there is a zombie, I get no on-screen confirmation... just the error pop up in my bottom right.
Sir Doggy Jvla  [developer] 25 Dec, 2024 @ 3:10pm 
Originally posted by Crashdown:
Only when there's either a zombie behind the door I'm checking, or strangely when there's a zombie in the floor ABOVE the door I'm checking. That last part happened once to me - at least that's what I'm correlating it to.

If there's no zombies behind a door, it'll give me the usual "there's no zombies", but if there is a zombie, I get no on-screen confirmation... just the error pop up in my bottom right.
Alright that's weird bcs I tested checking behind doors and didn't have any problems. I will check out however, could be linked to that floor thing you mentioned
От вашей модификации перестал работать геймпад в игре
Sir Doggy Jvla  [developer] 1 Jan @ 10:18am 
English please
Im using DeepL translate

I don't know if you could help me, as many moders ignore the split screen.

I have a bug when the second player using joystick tries to join and can't, the mod tries to "search" for zombies.

I will send you more information if you require it, but I prefer to ask first if you are interested in making your mod split screen compatible.

Thanks, I love your mod, by the way in build 41 it works almost perfectly in coop.
Sir Doggy Jvla  [developer] 2 Jan @ 3:03pm 
Hey, sadly no I won't because it makes it very annoying to develop the mod, for like not even 1% of the player base
Fido95 5 Jan @ 6:59pm 
Some doors aren't responsive since adding the mod. Don't know if others are having a similar problem. I experienced this with multiple gates in Muldrough, wire chicken fence door and wood fence doors that exit into the woods. They won't open from either side. I wasn't even able to dismantle them until I remove the mod.
Sir Doggy Jvla  [developer] 6 Jan @ 12:02am 
Not my mod
Enemal 4 Mar @ 4:06am 
Hi, after installing the mod and setting the keybind to E and reloading lua, I get the error below. In game, hitting E on stairs does nothing. Same thing when E has no other function bound to it. This is on B42. Thanks for having a look!

`attempted index: CheckUpstairs of non-table: null
function: KeyPress -- file: CheckAround.lua line # 28 | MOD: Check Around
java.lang.RuntimeException: attempted index: CheckUpstairs of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.input.GameKeyboard.update(GameKeyboard.java:65)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:308)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:909)
at zombie.GameWindow.run_ez(GameWindow.java:802)
at zombie.GameWindow.mainThread(GameWindow.java:600)
at java.base/java.lang.Thread.run(Unknown Source)
`
Last edited by Enemal; 4 Mar @ 4:08am
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