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The "strain and stress" modifier (the one that makes people panic) keeps climbing at a base rate of +10/min, even when there are no negative modifiers to the morale and there is no alarm active.
Shouldn't it get lower when the crew is not in a stressful combat situation?
Also, with the mod active you lose the 5% (times the number of upgraded crew) bonus for discipline experienced crew.
Edit: morale difficulty in gameplay options set on "hard"
Now stress decreases when out of combat, but the modifiers that shoud increase the rate of stress decrease, like high discipline (50%) and commanding officers (40%), are listed as a negative modifier.
Looks like these modifiers are a flat (-)X% on the stress variation rate so they work correctly to reduce stress increase, but make stress go down very slowly.
In my test, with the two modifiers active, I lost a 1% point in stress in 3 days of navigation.
Discipline and commanding officers showing as negative it's probably due to me flipping the base discipline from a positive to a negative so that it decreases over time. As long as it is correctly reducing the stress increase is what's important.
Maybe another addition could be a full stress reset after a vacation.
I mean, that's what vacation are for, right?
Some mod changes this, but the rest are higher.
I haven't touched anything in my mod in regards to the rest and tired values, or item weight or transfer speed.
What other mods are you running?
Yesterday the officers fell asleep after unloading one food slot. Today I completely unloaded the ship with a bunch of spare parts and nothing.
Mods for additional slots and authentic food should not be affected, I added them today. The rest are the same.