STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Old Republic at War: Revamped (Beta Release v1.1.1)
 This topic has been pinned, so it's probably important
Jaktt1337  [developer] 8 Aug, 2024 @ 8:14pm
Known bugs in the Beta
Hutt faction selectable in SP/MP dropdown, not playable, don't use. Some GCs have isolated planets that you can't get to, this will be fixed later. Some speeder/hover units dash ahead (ignoring terrain) when landing. Some vanilla units can appear from abandoned factories or merchant docks, they are weak compared to mod units and will be changed later.Republic Troopers have Stormtrooper icon. Sith Siege Tank has B5 Juggernaut icon
Last edited by Jaktt1337; 8 Aug, 2024 @ 8:22pm
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Showing 1-15 of 18 comments
Cyy_pe 10 Aug, 2024 @ 8:35am 
No starting units in conquest and once you build a space mine in skirmish it doesn't generate any income making even going against easy ai extremely hard
The Mandalorian Assault Cruiser MK III can't be destroyed, as it's still alive even after you have destroyed all hardpoints.
Last edited by EndangeredPootisBird; 11 Aug, 2024 @ 4:30am
Jaktt1337  [developer] 11 Aug, 2024 @ 12:55pm 
Originally posted by Cyy_pe:
No starting units in conquest and once you build a space mine in skirmish it doesn't generate any income making even going against easy ai extremely hard
That's why starting income is boosted. I'm still working on a function to assign starting units while keeping it balanced (depending on % of galaxy owned, and space/land infrastructure per planet). I'll look into space skirmish, mine income will be buffed
Jaktt1337  [developer] 11 Aug, 2024 @ 1:00pm 
Originally posted by EndangeredPootisBird:
The Mandalorian Assault Cruiser MK III can't be destroyed, as it's still alive even after you have destroyed all hardpoints.
I'll look into that. It's likely either a missing hardpoint or the total hardpoint health doesn't match unit health
Alpharius 12 Aug, 2024 @ 11:42am 
I dont know if this is a bug but for sith empire, the factories don't show for vehicles
ZeroAlpha-2487 13 Aug, 2024 @ 2:51pm 
Here's one that I experienced personally. I managed to get to Korriban, and took Lehon as the Mandalorians. And I dunno if this is a glitch or not, but for whatever reason I cannot go to the Star Forge at all, I can send my fleet there, and engage the Sith Empire. But I just keep getting a looping loading screen, instead.
Galahad 14 Aug, 2024 @ 3:33pm 
Space battles feels broken as hell, easy difficulty sith A.I is harder to beat than insane difficulty on any other RTS ive played, I'm pretty sure it's cheating
Galahad 14 Aug, 2024 @ 3:59pm 
I just had to use a rush strat from SC2 to beat an easy AI on space battles rofl. How do you get in the files? can I change stuff myself?
jason_leger481 31 Aug, 2024 @ 9:47pm 
I'm getting this weird texture bug when i start a ground battle and sometimes a space battle one of my unit's icon gets stuck in middle of the screen and if load out of the battle it gets stuck on galactic map (pictures on discord bug reports)
Jaktt1337  [developer] 2 Sep, 2024 @ 1:22pm 
Originally posted by jason_leger481:
I'm getting this weird texture bug when i start a ground battle and sometimes a space battle one of my unit's icon gets stuck in middle of the screen and if load out of the battle it gets stuck on galactic map (pictures on discord bug reports)
This is fixed and will be present in the next update. It was an issue with using an older reinforce menu model
The Space Colony CE:3 is still alive even after all it's hard points have been destroyed.
JDHthe3 11 Sep, 2024 @ 9:28pm 
Not infrequently having issues with the game crash-locking (seemingly randomly) during ground combat.
Jaktt1337  [developer] 12 Sep, 2024 @ 6:29pm 
Originally posted by EndangeredPootisBird:
The Space Colony CE:3 is still alive even after all it's hard points have been destroyed. I'll double check that. Until it's fixed: fighters and bombers should still be able to attack it. If it's the only enemy left you can also autoresolve or retreat and send the fleet back. It should be gone if the enemy starbase is gone
Jaktt1337  [developer] 12 Sep, 2024 @ 6:31pm 
Originally posted by JDHthe3:
Not infrequently having issues with the game crash-locking (seemingly randomly) during ground combat.
That is fixed in the hotfix today. It was an issue with the LZ Towers. If you are still having the issue, please post that here or in the Discord bug-reports channel
JDHthe3 13 Sep, 2024 @ 6:48pm 
I've had a couple more of the same issue last night and today; seems possibly less frequent than it had been, though.
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