RimWorld

RimWorld

Voice Acted Colonists
Gremlin 13 Aug, 2024 @ 6:11pm
VAC Roadmap - Known Bugs
**UPDATED 1/15/25:** We're somewhat back on production again. After the holiday madness I've just left Alexis alone and only just the other day did I finally get around to poking him about this mod.

The mod's folder location is:
**C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3306119571**
For anyone wanting to replace the base mods sound-files until we add methods of changing them as a feature

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Planned for Next Update:

🔳 Add Volume Slider for "Radio Click" 👍
🔳 Add Changeable Radio Clicks 👍
🔳 Add Radio Filter Option 👍
🔳 Add Child Filter Option 👍
🔳 Add Voices to Player Controlled Mechanoid's 👍

Known Bugs/Minor Alterations/incompatibilities:

🔳 "ACHTUNG!" removes the trigger for the "Move" Pull list.
🔳 "Realistic Human Sounds" While not hard incompatible, its audio will play simultaneously alongside the new "Pain" audio provided by colonists.

☑️ Possibly figured out the volume wonkyness? Turns out as its currently implemented the "Radio Click" generates a completely new sound (ON+Voice+OFF) on the spot based on "Frequency" (Pitch) which unsurprisingly varies wildly with High Pitched Radio clicks. Then "normalizes(?)" it and plays that. Which is why it can effect performance as well.
🔳 Look into Solutions for the above issue (an occasional annoyance between some voicepacks but not a major priority)

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Under Consideration:

🔳 Add Voices to Non-Player Controlled Pawns ❓
🔳 Add "Social Interaction" trigger (The speech bubble) from "SELECT"
pull list. Random/longer cooldown with lower volume/range ❓
🔳 Add Slider for Audio Distance❓
🔳 Add Volume Slider for individual Voices❓
🔳 Add 1.4 compatibility❓
🔳 Translations: This would be a community effort as Google Translate can only get us so far...❓
Last edited by Gremlin; 16 Jan @ 12:00am